Key Perilous [retro contest submission]

Posted By: Joozey

Key Perilous [retro contest submission] - 12/18/09 15:40

Name is for the WIP, but I might keep it.
Haven't touched development for a few weeks already. Time flies when busy. At least this time I started on time grin.

It's a steampunk RPG/Adventure.
So far it features isometric perspective, multiple levels, object/npc interaction, music and pixely looks. It's actually not really much, but sharing it with you anyway.

Also featured: Tiles lanterns (colored black), music from http://mp3.tom7.org/t7es/ , check it out! Perhaps there's useful stuff for you too. Ello's pixelation shader from the wiki and a bunch of model from anywhere and everywhere. Characters are all made by me (and without pixelation shader, they truly look horrible :P, it's not too hard to make something nice with a bunch of ugly this way).

http://www.youtube.com/watch?v=ZsB94cm_Kp8


Rests to make: Fighting, inventory stuff and a story x_x.

Bonjour Mr. wizard! A cute close up you have here!
And I heard you even exist out of less than 10k polies!



Posted By: aztec

Re: Key Perilous [retro contest submission] - 12/18/09 15:52

I realy like the style and the desgin looking monocolour though mybe you could change that.
Reminds me of old GameBoy games wink

regards

Aztec
Posted By: Stromausfall

Re: Key Perilous [retro contest submission] - 12/18/09 19:53

Incredible graphics! When i watch the video, I really have a hard time to believe that that is A7 - it totally looks like a old console game - fantastic job you did there ^^
I also liked the music, especially the first music piece !
Posted By: Felixsg

Re: Key Perilous [retro contest submission] - 12/18/09 22:15

great but I think you found the coins because you know where left when yo make the level
with my potter glasses I not see smile
Posted By: Germanunkol

Re: Key Perilous [retro contest submission] - 12/18/09 23:12

yeah, good comment. I agree with Felixg, it's hard to see some details...
Posted By: Joozey

Re: Key Perilous [retro contest submission] - 12/18/09 23:23

Thanks for all the comments.
Haha well not all gimmicks need to be immediately found wink. With smart level design you'll pass the same areas multiple times throughout the game. The coins will also return to their place after a while.

And keep in mind the youtube is horrible quality. Will upload a screenshot later.


EDIT (click image for bigger size):


Yeah it's still quite tiny, but those coins aren't really relevant. You'll just have to search well for them. Part of the game laugh.
Posted By: Saturnus

Re: Key Perilous [retro contest submission] - 12/19/09 01:24

Oh I really like that.

At a first glance I wasn't even sure if the levels were built with 3d objects or just with 2d graphics.

Indeed (at least IMO) this game has a nice retro appeal. At the same time the animated objects (especially the ship and the airship) blend nicely into the scene and give it a modern touch.

Do you already know how the fights/battles in your game will work? Turn based battles?
Posted By: Redeemer

Re: Key Perilous [retro contest submission] - 12/19/09 03:04

Wow, this is looking really nice. Keep it up.
Posted By: Cowabanga

Re: Key Perilous [retro contest submission] - 12/19/09 07:33

This game is just... amazing.
You have successfully emulated RPG-Maker tongue
Posted By: Roel

Re: Key Perilous [retro contest submission] - 12/19/09 10:24

It is great, awesome.
I would almost give up making my entry for the contest!
Posted By: MPQ

Re: Key Perilous [retro contest submission] - 12/19/09 10:46

wow looks very good, I watched the vid twice!, the 8 bit music is a perfect fit!;)
Posted By: Joozey

Re: Key Perilous [retro contest submission] - 12/19/09 11:03

Thanks for all the kind replies.

Most of it is all blocklevel. The pixelation shader fades away all of the
"typical blocklevel" feeling, and makes models seem part of the level instead of
separate objects in blockland.
Posted By: CetiLiteC

Re: Key Perilous [retro contest submission] - 12/20/09 19:25

laugh Hmm. The main character reminds me to Indiana Jones. grin
I think the entire graphic style and the locations like the library remind me the old Indiana Jones games.
Good luck for the contest wink

EDIT: Could you post a screenshot of the game, without this retro-shader?
Posted By: Joozey

Re: Key Perilous [retro contest submission] - 12/20/09 20:48

Isometric and pixel:


No isometric and no pixel:


Indiana Jones closeup (well his name is Key, Key Perilous):

He was indeed created with the predecessor of Indiana Jones in mind, The Great White Hunter; Allan Quartermain.
Posted By: ratchet

Re: Key Perilous [retro contest submission] - 12/22/09 09:47

Awesome, fantastic !
Reminds me Littel Big Planet !

I think it will sell well on Steam (if sold very low price like A7 game : Aaahahaaaaa alos published on Steam) !

It blows up all Next Gen games laugh !
Posted By: Superku

Re: Key Perilous [retro contest submission] - 12/22/09 18:51

This is wonderful and lovingly made!
Posted By: Joozey

Re: Key Perilous [retro contest submission] - 01/14/10 18:23

Development is going incredibly slow, and then I realised I only have 2 more weeks x_x. So I hope to get some sort of story in it, it'll be a short demo with the story cut at a random moment laugh. I love those demo's.

Here another shot. If I die in the process next two weeks, at least you had a glimpse:

Posted By: Damocles_

Re: Key Perilous [retro contest submission] - 01/14/10 18:34

I really like the low poly style.
Keep it up.
Posted By: PigHunter

Re: Key Perilous [retro contest submission] - 01/14/10 19:07

Joozey, I must admit that this is looking pretty sweet. I can't wait to play it.
Posted By: JibbSmart

Re: Key Perilous [retro contest submission] - 01/14/10 23:39

Beautiful. For the last couple of weeks (since my computer arrived in Toronto) I was tossing up between starting something for the contest and focusing all my energy on client work. I'm glad I chose the latter, because your project looks unbeatable laugh

I was considering using similar pixelation shaders (albeit for different purposes -- think Darwinia).

This really looks and sounds just perfect. Can't wait to play it, Joozey grin

Jibb
Posted By: Joozey

Re: Key Perilous [retro contest submission] - 01/15/10 12:57

Thanks all.
Well, I wonder how the community votes towards a game without any apparent gameplay grin. This stuff absorbs time.
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