podracer2

Posted By: broozar

podracer2 - 07/16/06 13:05

hi all, i recently bought the ancient SW:episode1 Racers game (2nd hand) and couldn't stop playin it... it was my favourite game back in the old N64 days. to distract me a lil from my adventure game project, i modelled a podracer a month ago and made it free to download (still to find in user contibution forum). i thought i wouldn't follow this idea... but i was wrong, i cold't resist modelling a new podracer





the shot is without the cables etc.

well i PMed dennis_fantasy, because he was in possession of a podracer physics script, but unfortunately he lost it (HDD crash).

i'd love to see these in action (though i gotta texture em before, of course), unfortunately i just own Comm edition (only one physics obj), so i cannot use the build-in a6 physics. plus, i have almost no experience with newton (yeah, i managed to set up a car that moved rather well, but a podracer seems to me a bit more difficult).
So, if anyone wants to contribute in this project (esp. scripts)--> you are welcome!

PS: hope this doesn't distract me so much that i won't be able to finish my adventure game...
Posted By: frazzle

Re: podracer2 - 07/16/06 16:08

I know the game, I liked it to in the old days
of Nintendo, in fact, it was one of my favourite games
The podracer is looking amazing, just looking at it makes
me wanna play it again
Now it's time to skin it, a tricky job but I think you will
do just fine

Cheers

Frazzle
Posted By: Helghast

Re: podracer2 - 07/16/06 17:43

as i said, i'll contribute an easy way car physics, no problem, should take like 5 minutes to implement

looking nice though

regards and keep it up,
Posted By: ZZZgames

Re: podracer2 - 07/16/06 19:24

Nice
Posted By: broozar

Re: podracer2 - 07/20/06 08:42

comin along, half-way textured:


keep in mind that it's only diffuse mapped yet (bump mapping/cube mapping will follow later) and it's the standard wings3d-openGL render.
Posted By: frazzle

Re: podracer2 - 07/20/06 09:31

Looking good DaBro0zar !!
Can you also tell us which podracer you are trying to
make, Anakin Skywalker's podracer, Sebulba's Podracer ??
Or maybe you're own podracer ?? Why this question, well most of
the podracer have bright colors like this one:



But if you're trying to make a podracer of you own, I agree the rusty color, it's looking quite nice
Keep it up !!!!

Cheers

Frazzle
Posted By: broozar

Re: podracer2 - 07/20/06 12:03

an own one. i played with the thought of implementing a career game mod, so this might be one of the first, quite worn-down old jalopies.
but first, i need to finish texturing this one and try some physics code on it.

i am still searching for helping hands for this in near (~month) future, mostly scripting work and a rece track designer.
Posted By: DLively

Re: podracer2 - 07/20/06 16:46

Pm me with some scripting work. Ill try and help you out to my best.
Posted By: Helghast

Re: podracer2 - 07/20/06 17:18

Quote:

an own one. i played with the thought of implementing a career game mod, so this might be one of the first, quite worn-down old jalopies.
but first, i need to finish texturing this one and try some physics code on it.

i am still searching for helping hands for this in near (~month) future, mostly scripting work and a rece track designer.




AGAAAIINNN...
i got some old work lying around, shouldnt be too hard to get this working.
I might also have a code that works with A6 commercial (using 1 physics object, but less realistic offcourse, though for a podracer it might even look way better )

regards,

EDIT:
here it is, wiki link:
WIKI link to physics (single object)
and here is the original thread:
http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/651873/an/0/page/0#Post651873
Posted By: broozar

Re: podracer2 - 07/20/06 17:27

yeah, thanks, i didn't mean you, just some others who want to contribute eg. some tracks.
and scripting does not only refer to physics, but to enemy racer ki/pahtfinding, career mod, effects, and much more.

i will call you all as soon as the test racer is fully textured.
Posted By: broozar

Re: podracer2 - 07/22/06 19:18

texturing the engine's now done:








awaiting c&c... testing physics this week.
Posted By: frazzle

Re: podracer2 - 07/22/06 19:27

Nice work DaBro0zar !!
I like the skin style !!!!
I wish you good luck testing dennis his physics

Cheers

Frazzle
Posted By: Helghast

Re: podracer2 - 07/22/06 20:29

Quote:

Nice work DaBro0zar !!
I like the skin style !!!!
I wish you good luck testing dennis his physics

Cheers

Frazzle




looking great
nice texture and cool idea on a new kind of pod!
keep it up, great job!

Also thought of a nice little code that still uses a single object physic, but acts as if you'd use like 3 (2 engines + 1 vehicle).
if you get the models done, please send them so i can start testing around with it...

regards,
Posted By: broozar

Re: podracer2 - 07/23/06 19:12

comin along...




as you can see, the model's almost done, i am just lacking of ideas for the pilot's pod...
Posted By: broozar

Re: podracer2 - 07/25/06 08:44

i'm still not happy with the pilot's pod:


Posted By: Helghast

Re: podracer2 - 07/25/06 08:51

Quote:

i'm still not happy with the pilot's pod:






in the movie, the cockpit of the driver (atleast the seats of them) were more positioned to the front, not in the mid...


regards,
Posted By: frazzle

Re: podracer2 - 07/25/06 08:52

Well I can tell you that your work
is quite good there, in fact, it's a really
great (almost) finished podracer
The right inspiration will come at the right time
Posted By: broozar

Re: podracer2 - 07/26/06 07:34

Finally, that's it. I like it that way it is now, hope you as well:










so, dennis_fantasy, how'd you like the model: sewed up all parts (right pod, leftpod, right cable, left cable, pilot's pod), the complete model, or something completely different?
Posted By: tek

Re: podracer2 - 07/26/06 13:03

it's coming really nice.
Posted By: MJR_Corp

Re: podracer2 - 08/02/06 07:57

Genius.

I still have that old podracing game, and you have implemented the style of a podracer really well.
The rusty rugged metal effect suits it well too, as does the pilots seat. (You know how cheap these Tatooine types are). Now all it needs is a pilot. Maybe Teemto could use after his pod got screwed.

All said, I love it!
Posted By: broozar

Re: podracer2 - 01/14/07 22:05

now available on turbosquid, as i decided to drop the project. $19.98
http://www.turbosquid.com/FullPreview/Index.cfm/ID/336881
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