Posted By: broozar
podracer2 - 07/16/06 13:05
hi all, i recently bought the ancient SW:episode1 Racers game (2nd hand) and couldn't stop playin it... it was my favourite game back in the old N64 days. to distract me a lil from my adventure game project, i modelled a podracer a month ago and made it free to download (still to find in user contibution forum). i thought i wouldn't follow this idea... but i was wrong, i cold't resist modelling a new podracer
the shot is without the cables etc.
well i PMed dennis_fantasy, because he was in possession of a podracer physics script, but unfortunately he lost it (HDD crash).
i'd love to see these in action (though i gotta texture em before, of course), unfortunately i just own Comm edition (only one physics obj), so i cannot use the build-in a6 physics. plus, i have almost no experience with newton (yeah, i managed to set up a car that moved rather well, but a podracer seems to me a bit more difficult).
So, if anyone wants to contribute in this project (esp. scripts)--> you are welcome!
PS: hope this doesn't distract me so much that i won't be able to finish my adventure game...
the shot is without the cables etc.
well i PMed dennis_fantasy, because he was in possession of a podracer physics script, but unfortunately he lost it (HDD crash).
i'd love to see these in action (though i gotta texture em before, of course), unfortunately i just own Comm edition (only one physics obj), so i cannot use the build-in a6 physics. plus, i have almost no experience with newton (yeah, i managed to set up a car that moved rather well, but a podracer seems to me a bit more difficult).
So, if anyone wants to contribute in this project (esp. scripts)--> you are welcome!
PS: hope this doesn't distract me so much that i won't be able to finish my adventure game...