thought i might add that i tried a water shader demo using the exact same code as mine (from the sylex manual) and it worked, but when i try to use the code in my game i get an error.
Lol, yes i have all of the fx files in my folder. I have implimented other features of sylex like the bloom shader and those work perfectly. as far as the settings i am using the default settings that were in the manual. i spent a day trying to get this to work to no avail.
Also I after any time has done it work, but there is a problem, I also use the default setting, and when start the level the water is not seen only in the lake but also out of the lake!! when the player turns around to a certain angle then disappears the water, does anybody know what could be?
salva: in and out of the lake eh? the sylex manual states that the water will be at z position 0! i had this problem too so basically align ur water plane so that it is on z position 0 and move ur terrain or level geometry up or down to adjust the level of the water. also, i noticed that it doesnt matter what action that you apply the slx_water to, the water will always be a flat plane stretching out into nothing like seen in my pic. i assigned it to a small cube and got the same result as assigning it to a flat model with 4 vertices and 2 faces.
ornll: im just using the default code from the sylex manual, i am using all of the default settings used as an example in the manual.