double fallack?

Posted By: Roel

double fallack? - 11/24/06 14:08

is it possible to make two fallback techiques in a shader?
I mean something like this:
technique original
{
pass p0
{
//for shader model 2.0
}
}
technique fallback1
{
pass p0
{
//for shader model 1.4
}
}
technique fallback2
{
pass p0
{
//engine rendering
}
}
is this possible?
Posted By: ChrisB

Re: double fallack? - 11/24/06 14:22

yes
Posted By: Roel

Re: double fallack? - 11/27/06 14:50

thanks
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