Posted By: Poison
Motion blur shader? - 06/05/07 15:28
Has someone a good motion-blur shader?
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However, I could also store the difference in camera angles and pass those to the shader. This way I'd know which direction to blur and how far. However, mixing all these images and blurring them would KILL FPS, and I don't have the fastest computer.
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Lara is not just climbing anymore... now she is traceing and c_moving
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BTW.. I HATE CONITEC!!! (joke) because now I'm not playing the games like always before but during the play I'm looking at this game like "how they made this or this" and how I can do that looking at the engine, effects, moves, cameras... not just enjoing the game
Lara is not just climbing anymore... now she is traceing and c_moving
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Unfortunatly, this is how I see the world now (sort of) as well. I look around, and wonder how I might be able to duplicate these things in the game.
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I'm deciding if I should use 3DGS or Sylex for this.
I'd much prefer to use 3DGS, but I don't know how to set up PP efects.
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Can you point to that shader (if it's publicly available)? I'd like to give the two a whirl together.
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I know this isn't anything special, I just wanted to release something to show progress... sorry
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NVidia uses a very similar method as what I did, but they used 16 frames instead of 4. 3DGS materials are limited to 4 textures though, so without a DLL, no luck