fx_water_mirror question

Posted By: vlau

fx_water_mirror question - 08/24/07 13:33

I've applied the "fx_water_mirror" effect to my water terrain
and it works fine. Is there any way or is it possible to ignore
some entities reflected on the water surface?

Thanks for any help.
Posted By: Uhrwerk

Re: fx_water_mirror question - 08/24/07 14:09

Set the entitie's flag1 and the view's noflag1 params.
Posted By: vlau

Re: fx_water_mirror question - 08/24/07 15:07

set(my,FLAG1) works. Thanks alot!

Hmmm, It was described inside the function,
I'm overlook at this.

Posted By: vlau

Re: fx_water_mirror question - 08/24/07 15:21

One more question about "fx_water_env", I can't get it to work,
no errors but the water.hmp just don't show up. Is it available
for Pro version only?
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