Posted By: Impaler
Envmap as a "shiny look" - 12/02/07 10:12
Hi everyone,
I just downloaded from the wiki site the "Cubic environment shading shader" and have been trying to get a nice specular metallic effect with it. How can I change it or change it's material to make it so there is only a dim reflective appearence, and the model's skin texture is still visible underneath rather than a "fully shiny" look?
I just downloaded from the wiki site the "Cubic environment shading shader" and have been trying to get a nice specular metallic effect with it. How can I change it or change it's material to make it so there is only a dim reflective appearence, and the model's skin texture is still visible underneath rather than a "fully shiny" look?