Slightly off topic, but during my experimentation I discovered that, (at least it seems as so), models with multiple skins, do not cast stencil shadows??!??
I have a model comprised of 3 parts, the body, a bottle and a small note. In this state, the stencil shadow would not cast on my levels floor, also made with models.
As the model appeared to self cast, I put it down as 'stencil shadows' dont cast 'on to' multi-skin models.... However, it appears I am in error, indeed, shadows cast 'on to' multi-skin models, but are not cast by them...
anyone able to shed any light on this... or shadow
Meanwhile, on a shader related note, I have managed to complete my basic level and object modeling and have begun the process of applying shaders. So far I have only applied a simple Bump shader, straight out of the manual, which works nicely. However I would like to apply a normal, shader and diffuse map to level objects and similiar to the walls and floor of my level model.
I have read the links above and found a great deal of help, although I am unclear as to what Ventilators Mesh library, or indeed why I need this, so I would appreciate anyone giving a few pointers. I also have Sphere2, although we are not using this as a template, would be cool to hook up a couple of Matt's shaders...
I will share a couple of screenies of my work in progress, maybe this will help... (upload some later tonight)
Thanks in advance, and arrears, to all those offering help, you are the heart and soul of GS