Posted By: ello
something to show, something to ask - 09/27/03 22:02
i put my hands onto the assembler language(the brute force way of coding):
the files - i'd like to know if this works on other computers, too.
now the questions:
in the beta text there are some descriptions for
v0[3] - position
v3[3] - normal
v7[2] - tex coord1
v8[2] - tex coord2
but in a description i found thy are somehow different and described as read only,so why do they vary:
v0[3] - position x,y,z,w
v1[3] - vertex weight w,0,0,1
v2[3] - normal x,y,z,1
v3[3] - primary color r,g,b,a
v4[3] - secondary color r,g,b,a
v5[3] - fog coefficient fc,0,0,1
v6[3] - tex coord1 s,t,r,q
v7[3] - tex coord2 s,t,r,q
however there is no description of the symbols like s,t,q,r - what do they stand for
and why are there 4 values for the texture coordinates instead of 2 like in beta text
and by the way, can anyone show me how to code a counter, or tell me how to use add and mul for example. i always get errors when i pu my hands on them.
the files - i'd like to know if this works on other computers, too.
now the questions:
in the beta text there are some descriptions for
v0[3] - position
v3[3] - normal
v7[2] - tex coord1
v8[2] - tex coord2
but in a description i found thy are somehow different and described as read only,so why do they vary:
v0[3] - position x,y,z,w
v1[3] - vertex weight w,0,0,1
v2[3] - normal x,y,z,1
v3[3] - primary color r,g,b,a
v4[3] - secondary color r,g,b,a
v5[3] - fog coefficient fc,0,0,1
v6[3] - tex coord1 s,t,r,q
v7[3] - tex coord2 s,t,r,q
however there is no description of the symbols like s,t,q,r - what do they stand for
and why are there 4 values for the texture coordinates instead of 2 like in beta text
and by the way, can anyone show me how to code a counter, or tell me how to use add and mul for example. i always get errors when i pu my hands on them.