Posted By: mss
about bmap_to_cubemap - 10/09/03 17:58
Maybe this are stupid questions and it would for performance reasons not make much sense.
Is the new cube map mentioned in readbeta dynamically updated (rendering into each cube face per frame) as in the DirectX cube map sample? If not, is it possible getting a “bmap_for_cubeface” function, which provides a bmap pointer to the individual cube faces to use it as render target?
Is the new cube map mentioned in readbeta dynamically updated (rendering into each cube face per frame) as in the DirectX cube map sample? If not, is it possible getting a “bmap_for_cubeface” function, which provides a bmap pointer to the individual cube faces to use it as render target?