Pinball .. Ball??? (metal+reflection)

Posted By: Espér

Pinball .. Ball??? (metal+reflection) - 05/27/09 12:18

Hi there..

i want to ask, if there´s a metal+reflection shader somewhere?
I need it for a ball, that´s made out of metal, and reflects other models, sky, blocks on his Skin..

Hoping for ideas/shaders..
Posted By: EvilSOB

Re: Pinball .. Ball??? (metal+reflection) - 05/27/09 13:27

Search for fx_chrome in the manual. Its a built-in shader.
Ive only seen it used in the shader-tester that comes with 3dSG.
Looks good to me.
Cant remember if it reflect models and stuff, but it does reflect sky...
Posted By: Espér

Re: Pinball .. Ball??? (metal+reflection) - 05/27/09 13:50

hmm.. thanks..
but i only get a black/white squared ball..
Posted By: Hitsch

Re: Pinball .. Ball??? (metal+reflection) - 05/27/09 14:22

If you want the ball to reflect everything around it, you have to keep in mind that this means that the whole scene has to be rendered from the "balls point of view".

If you don't necessarily need a full reflection, you're far better of with an environment map and you choose a fitting skybox.
If the ball is not to big and close up, the effect is about the same. You'll find it in the manual as 'mtl_envMap'.

I don't think that there is a shader for a full environment reflection available, the one from the shader library only works on flat, horizontal objects.
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