Chrome Shader

Posted By: M3PHiSTOPH3L3S

Chrome Shader - 02/06/04 10:41

I have now converted the chrome shader used in the ati metal sample. It uses 2 entSkins: entSkin1=EnvironmentMap and entSkin2="NHHH" texture. BTW I got no idea what that is I just used a quick printscreen/scaled version and it worked fine(i hate digging through directories ). I also noticed that it gives strange effects if you mess with the specular and diffuse. The light pos could also be set more efficient. Anyways it and its screenshot can be found here. I have also included two textures that can be used with it.

M3PHiSTO
Posted By: Steempipe

Re: Chrome Shader - 02/06/04 10:51

This looks like another cool addition to the arsenal. Thanks.
Posted By: M3PHiSTOPH3L3S

Re: Chrome Shader - 02/06/04 11:02

Thank you and I'll keep trying to crank out shaders. I appologize for having them setup so poorly--I'm just learning, but I am getting better at identifying things. I also like the fact that anyone can come along and improve them--then I can look at the changes and learn from it. I'm still a far way from writing my own .

M3PHiSTO
Posted By: M3PHiSTOPH3L3S

Re: Chrome Shader - 02/06/04 12:05

I just wanted to correct myself and say that the diffuse can be changed, but for some reason if the specular is changed it adds strange distortion.

M3PHiSTO
Posted By: zero

Re: Chrome Shader - 02/06/04 12:06

hey nin dude msg me
Posted By: Drew

Re: Chrome Shader - 02/06/04 13:30

Thanks M3PHiSTO!!! very cool...
Each new shader is like christmas

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