Raytrace/reflections

Posted By: Stansmedia

Raytrace/reflections - 04/29/04 06:15

Has anybody actually managed to make a raytrace shader in 3dgs?
Posted By: Alexander Esslinger

Re: Raytrace/reflections - 04/29/04 21:25

I don't think they are possible with the first pixelshader version.
Posted By: VoodooFactory

Re: Raytrace/reflections - 04/30/04 00:48

I don't think that realtime raytracing is even possible(I mean it's possible, but you'd have a framerate of 0.05). For reflections you could use a environment shader or you could use the camerafortexture (I think) function that's in the pro version. Realtime reflections aren't possible in 3DGS I think. I believe that's a directx 9 feature.
Posted By: Stansmedia

Re: Raytrace/reflections - 04/30/04 02:01

What about need for speed underground. Seemed like real raytracing.
Posted By: ello

Re: Raytrace/reflections - 04/30/04 03:49

it is possible to make (but not only using shaders): look out for the "still sucking on nature" or something like this title (its a demo and can be found at scene.org, i think. it provides nearly realtime raytracing (but it is dated 2001 if i am correct)
Posted By: slacker

Re: Raytrace/reflections - 04/30/04 04:27

True raytracing would be pretty impractical, no? But flat mirror reflections, in conjunction with bump mapping would be great - Someone said this was possible with the professional version - this not only allows stunning water and wet surface reflections, but mirrors and glass as well.

You would think that a demo of this would go a long way to selling the pro version.. 3 cents.
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