Posted By: bart_the_13th
Transparency on FFP texture projection[Solved] - 03/31/10 07:41
This on is from Xd1v0. But I think that it doesnt support alpha transparency. What should I change to make it support transparencies?
Adding alphablendenable=true only make the whole model transparent, and alphatestenable doesnt seem to work.
Adding alphablendenable=true only make the whole model transparent, and alphatestenable doesnt seem to work.
Code:
MATERIAL* mtl_pTex1 = {effect = " float4x4 matEffect1; texture mtlSkin1; texture entSkin1; technique proj_tex { pass p0 { Texture[0] = <entSkin1>; Texture[1] = <mtlSkin1>; // projected ColorArg1[0] = Texture; ResultArg[0] = Temp; ColorArg2[1] = Texture; ColorArg1[1] = Diffuse; ColorOp[1] = AddSigned2x; ColorArg1[2] = Current; ColorArg2[2] = Temp; ColorOp[2] = Modulate; TexCoordIndex[0] = 1; AddressU[1] = BORDER; AddressV[1] = BORDER; BorderColor[1] = 0x000000; texcoordindex[1] = cameraspaceposition ; TextureTransformFlags[1] = count3 | projected; TextureTransform[1] = <matEffect1>; } }";