Posted By: Lutz_Tewes
detail_size replacing - 07/06/04 05:35
So Iīve read detail_size is not longer in the manual cause we should use material instead. OK.
For two days I tried different shaders, played around with them and mixed them.
I got a bump-map on my mapentities what was very funny cause crowdy.
And I read more and more and I learned a lot.
I went to microsofts hp and downloaded the directX 9 sdk.
Very very interesting stuff.
But I am not such a good programmer, and I would like to use only a material
replacing that "detail_size", that works on 3D-graphic-carts without the
possibility of vertex or pixelshaders.
So, what can I do?
Do I really have to learn all that stuff?
Or is here anyone so kind and writes a material-effect replacing just
the old detail_size and nothing more?
With a lot of thanks before
Lutz
For two days I tried different shaders, played around with them and mixed them.
I got a bump-map on my mapentities what was very funny cause crowdy.
And I read more and more and I learned a lot.
I went to microsofts hp and downloaded the directX 9 sdk.
Very very interesting stuff.
But I am not such a good programmer, and I would like to use only a material
replacing that "detail_size", that works on 3D-graphic-carts without the
possibility of vertex or pixelshaders.
So, what can I do?
Do I really have to learn all that stuff?
Or is here anyone so kind and writes a material-effect replacing just
the old detail_size and nothing more?
With a lot of thanks before
Lutz