Physics objects and the nvidia ocean shader

Posted By: bpc31

Physics objects and the nvidia ocean shader - 12/16/10 13:24

How do I keep my models from falling through the terrain when it's using the nvidia ocean shader? I'm using the A7 physics engine. The action applied to the terrain is:

action Water()
{
bmap_to_cubemap(Water_mat.skin2);
my.material = Water_mat;
}
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