Question about spec-bump-shader

Posted By: MPQ

Question about spec-bump-shader - 03/01/11 14:24

Hi,

can I use the specular and bump shader somehow with a normal and a specular map? Because afaik this shader only allows a normalmap or a specularmap, but it would be nice to use both at the same time.

Thanks
Posted By: painkiller

Re: Question about spec-bump-shader - 03/01/11 17:56

The default shader from mtlFX.c allows you to have a specular grey-scale map on diffuse's alpha channel
Posted By: MPQ

Re: Question about spec-bump-shader - 03/01/11 21:28

hmm and what does it mean exactly? what do you mean by diffuse alpha channel? The alpha channel of the texture?
Posted By: painkiller

Re: Question about spec-bump-shader - 03/02/11 18:24

diffuse texture is the one where do you have the colors, for example a wood surface, and in his alpha channel is where do you have to put the specular map
Posted By: MPQ

Re: Question about spec-bump-shader - 03/04/11 08:03

ok thanks i'll try that out
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