Terrain Texure Scale (mtl_terraintex)

Posted By: VoroneTZ

Terrain Texure Scale (mtl_terraintex) - 06/10/11 08:52

Hello..
I have a problem, I have a big landscape which should look like , but it looks like .
reduce the landscape I do not want to save space, so I want to learn how to increase the size of the textures applied to the landscape?
Thanks.
(P.S. Sorry for my Eng.)
Posted By: HeelX

Re: Terrain Texure Scale (mtl_terraintex) - 06/10/11 10:54

Then how did you managed to make the first screenshot? Btw?
Posted By: Hummel

Re: Terrain Texure Scale (mtl_terraintex) - 06/10/11 10:55

What material are you using for your terrain?

EDIT: ah ok, mtl_terraintex...
Posted By: Sajeth

Re: Terrain Texure Scale (mtl_terraintex) - 06/10/11 11:53

detail_size
Posted By: VoroneTZ

Re: Terrain Texure Scale (mtl_terraintex) - 06/10/11 12:03

Thanks man!) detail_size working)

First screen its a 2 small terrains=> 12mb
Second its one large (10x10 old terrains)=> 6mb
I have 6 texures in one terrain (extern not working properly)
Posted By: Sajeth

Re: Terrain Texure Scale (mtl_terraintex) - 06/10/11 13:57

love the look of the first screenshot - is there going to be a playable demo?
Posted By: VoroneTZ

Re: Terrain Texure Scale (mtl_terraintex) - 06/10/11 19:43

www.hpi.rw6hrm.org
this is my site (Under constructon), and i think that i will complete a beta demo be for two weeks
now you can only walk, and can watch as breathes Warlock=D
If I do something good, I think will create a separate topic)

and one question...
i wanna change sky cube in the game (night, day)
but i cant use mdl sphere, becouse model close the sun -____-

can i use RGB (vec_set(my.blue,vector(255,255,255)); i dont know right is it, or not) (night RGB= 0.0.0, day 0,220,220)+ use clouds ans stars??
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