simple_blur

Posted By: ello

simple_blur - 09/16/04 20:02


find the hlsl_code in my downloads/ucfx section

have fun...
Posted By: fuxerz

Re: simple_blur - 09/16/04 20:07

Ello do you think you can make a depth of field shader too with this?
Posted By: ello

Re: simple_blur - 09/16/04 20:41

i dont know, maybe...
Posted By: Helghast

Re: simple_blur - 09/16/04 21:23

and would you like to try :P??

regards,
Posted By: ventilator

Re: simple_blur - 09/16/04 21:33

is it possible to access depth values with ps_2_0? then you could blend between blurred and non-blurred depending on the depth of a pixel. ...it gets time to save some money for a gf6600.
Posted By: ello

Re: simple_blur - 09/16/04 21:41

dennis, i think so, but first be happy with some simple blur;)

i dont know exactly how, but i will look how rendermonkey solves it and then try to get it working
maybe by passing the object distance if i cant get the depth values
Posted By: Alexander Esslinger

Re: simple_blur - 09/16/04 21:56

I think rendermonkey does it with mipmaps.
Posted By: Helghast

Re: simple_blur - 09/17/04 23:29

Quote:

dennis, i think so, but first be happy with some simple blur;)





i aint said i am not happy with this, but the first guy asked if you could do it, so i thought i'd be a step ahead, and asked if you could, you wanted to make one
Posted By: Drew

Re: simple_blur - 09/18/04 02:28

I would pass out if I had a depth of field shader...
wish I could do it myself...
(A6 commercial...no render to texture)


Posted By: Nadester

Re: simple_blur - 09/18/04 04:17

Very nice ello.. screenshots look great as always

Quote:

...it gets time to save some money for a gf6600.



Mine should be in the mail anyday now Upgrading from a shaderless Intel Extreme Graphics, it'll be a blast. Now only if A6 supported Shader Module 3.0
Posted By: slacker

Re: simple_blur - 09/18/04 04:25

if you were to combine that with a screen or add blend mode over a copy of the same screen, you might get a good glow, eh? - works in Photoshop that way anyway...
Posted By: Lunz88

Re: simple_blur - 09/18/04 05:51

Great Job, Ello, as always!

HAs someone also tried to make a Fresnel Shader? That would be cool
Posted By: Thomas_Nitschke

Re: simple_blur - 09/18/04 16:39

Btw what is a fresnel shader? I did never get what all those shader experts were talking about

I'm sorry this is a little offtopic but I had to ask
Posted By: MMike

Re: simple_blur - 09/18/04 16:55

Its like a water rain drop... i also think that the light is divided into their colors, so you can see blue green and red, colors, Its cool the effect , sepecial for water and that things .. I guess is that! ~
: The Fresnel Lens

A fresnel lens has unusual properties. It collects light from a point source, and re-directs it in parallel directions. Used "backwards" (capturing the "parallel" rays of the sun, and gathering them to a point source), it is a potent weapon. Used "forwards" (capturing the emitted rays of your monitor), it provides a degree of magnification. This property is used by some cockpit builders to achieve a larger picture than their monitor can display. The lens must be placed a prescribed distance in front of the monitor. Some fresnel users actually claim a certain "depth" to the image not available on a regular monitor, but this depth should not be confused with 3-D perception.


So it is the opposite of reflection( called refraction...)


As shader shot :


Posted By: Lunz88

Re: simple_blur - 09/18/04 20:16

In Antwort auf:

what is a fresnel shader?




A fresnel Shader is included into the OGRE Engine Techdemo. It's new and Half Life 2 uses it for the water. Then it looks like real water, because when you look, the water into distance doesn't show you the ground anymore. ( Sorry, I don't know how to describe it better. In German, I could )
Posted By: fernlicht

Re: simple_blur - 12/13/04 04:58

Hi,

sorry for my noobish shader question:-)
how can i implement this blur effect to my camera?
please help
regards
Posted By: MMike

Re: simple_blur - 12/13/04 09:08

render to texture i guess..

Like you render the cam into a texture, and apply a shader effect to it.. With that fesnel effect..

I know im not being too detailed.. but . thats because im not sure..
Maybe you wait for more replys... i just did it cause .. ehe i saw the topic and wanted to give my opinion.. eh
Posted By: Drew

Re: simple_blur - 12/13/04 10:25

you have to have pro i beleieve...
Render to texture is Pro only..why I have no idea (well I do, but I want it)
Posted By: EX Citer

Re: simple_blur - 12/13/04 14:52

I think most shaders are DX8 and donīt work with the current A6.
Posted By: fernlicht

Re: simple_blur - 12/13/04 18:26

yes, i have the pro edition :-)
do i implement the HLSL like the normal
shader like :

material shadermaterial{
//here the shader code
}

could someone please post the code
thanks in advice
Posted By: EX Citer

Re: simple_blur - 12/14/04 00:40

I have pro too and I could need this (and some other shaders like parallax mapping and blur) too.

EX CIter
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