Posted By: pegamode
possible to add proper spotlight support to this shader? - 06/02/12 11:42
Hey there,
I'm using the normal mapping shader with specular map support from the wiki:
Normalmapping Shader (wiki)
This shader is only added to our characters.
In our game there are a few cases where player uses a flashlight.
Now the problem:
Though the shader reacts on the light of the spotlight it seems it doesn't know that it's spotlight. It behaves like the spotlight would be a "normal" dynamic light.
Is it possible to modify the shader so that it recognizes spotlights properly?
I'd like to avoid adding a special spotlight shader like the one from AUM 71.
Regards,
Pegamode.
I'm using the normal mapping shader with specular map support from the wiki:
Normalmapping Shader (wiki)
This shader is only added to our characters.
In our game there are a few cases where player uses a flashlight.
Now the problem:
Though the shader reacts on the light of the spotlight it seems it doesn't know that it's spotlight. It behaves like the spotlight would be a "normal" dynamic light.
Is it possible to modify the shader so that it recognizes spotlights properly?
I'd like to avoid adding a special spotlight shader like the one from AUM 71.
Regards,
Pegamode.