Posted By: TheExpert
Unified Shaders ! - 02/25/06 19:30
Well , i use several 3D engines ,from TV3D 6.5 , BV engine , Ogre3D
some others open source to 3DGS commercial
what i can see in ogre3D and TV3D : the shaders can be used
and modified by some simple lines of code directly
here in 3DGS all people post is own WDL script , or fx file with some script
and you must specify some things ,textures etc ....
why not unifiying all that ?
-using every time skins 1 to n
instead of putting fixed ones in script ?
- always use the sun and allow one or more dynamic lights ?
or none if not necessary ?
- put every shader in FX file and give teh little script to use it ?
- for every shader give the same sample : a rotating sphere with the shader
applied to it ?
this way for every shader : we coudl find the same example : a rotating sphere :
people download the running sample , couls see it , try it , and use the FX file and paste in their project the little code to use it
because from a foreign eye of someoen that already use shaders with others engines : here this is a circus
always people sayign it don't work, what do i have ot do etc ... etc ...
with hthe same downloadable sample , it could only run
and using always FX files would make all fitting together more unified for the community
that's just my advice now all shaders guru here can continue like they
fell héhéhhéééh
but for community if i was admin in shader topics :
i would accept only unified shaders like i said in the little sphere
runnnign downloadable sample !
that's two years (and more sure ) that shaders are poor here , not a lot
, not unified , a real pain , why not changing the things and bring some
structure here ?
it was just a quick idea , now all people is free to thins and conitnue as they want
or vote for unified things
some others open source to 3DGS commercial
what i can see in ogre3D and TV3D : the shaders can be used
and modified by some simple lines of code directly
here in 3DGS all people post is own WDL script , or fx file with some script
and you must specify some things ,textures etc ....
why not unifiying all that ?
-using every time skins 1 to n
instead of putting fixed ones in script ?
- always use the sun and allow one or more dynamic lights ?
or none if not necessary ?
- put every shader in FX file and give teh little script to use it ?
- for every shader give the same sample : a rotating sphere with the shader
applied to it ?
this way for every shader : we coudl find the same example : a rotating sphere :
people download the running sample , couls see it , try it , and use the FX file and paste in their project the little code to use it
because from a foreign eye of someoen that already use shaders with others engines : here this is a circus
always people sayign it don't work, what do i have ot do etc ... etc ...
with hthe same downloadable sample , it could only run
and using always FX files would make all fitting together more unified for the community
that's just my advice now all shaders guru here can continue like they
fell héhéhhéééh
but for community if i was admin in shader topics :
i would accept only unified shaders like i said in the little sphere
runnnign downloadable sample !
that's two years (and more sure ) that shaders are poor here , not a lot
, not unified , a real pain , why not changing the things and bring some
structure here ?
it was just a quick idea , now all people is free to thins and conitnue as they want
or vote for unified things