A6 Network Dll - First test - finished

Posted By: FRAJO

A6 Network Dll - First test - finished - 11/01/06 16:12

Hello community,

as some may know I'm writing a plug-in for the acknex engine.
It will add network functions to the c-script language.
Today it want to make the first test in the internet, so I'm in
need of some testers. Please download the program and give it a try.
It's a little chatting program. (see readme.txt).

Download Net.exe

The client as well as the server are written with cscript. They use my
A6Net.dll found in plugins. The dllfunctions are defined in net.h.

Now try to connect to:

IP: --.--.--.--
Port: 60000

The server is running on my pc. So the server will not always be accessible.
Further the server has only 10 slots. So if no slot is available, you get a connection failed error.

I would be very happy if someone could set up a 24/7 server.

To run a server simply double-click the server.bat. You can try my app also
on LAN.

Have fun.

RESULTS:
The server worked well without any serious bugs. There were some cscript bugs, but they are only minor. I had some chat with Epsilon and nsf24.
In the next weeks I will add sending vars/arrays and implent an entity
managment system.
Thanks to all who tried it.

Posted By: Excessus

Re: A6 Network Dll - First test - 11/01/06 19:56

I connected to your server and it seems to work fine, but I got no reply from you when I sent some chat messages.

What does your plugin do that the native 3dgs networking can't do? What are you using: winsock / dplay / some network library like raknet?
Posted By: broozar

Re: A6 Network Dll - First test - 11/01/06 20:02

same here. "connecting.... connected to server". That's all. how's it supposed to work?

PS: your server version makes my HD produce weird sounds, like it's continuously used... BAD...
Posted By: FRAJO

Re: A6 Network Dll - First test - 11/01/06 20:06

Well, if you are the only one on the server there's no one who could reply

The extreme HD usage cannot be confirmed by me.

My dll should extend the native multiplayer functions. Over time I want to wrap
all functions to cscript, like FindServer , BanClient ... ZoneManagement etc.

The dll uses my own winsock-based network library.
Posted By: Sinthoras

Re: A6 Network Dll - First test - 11/03/06 23:16

I've sent you an email, FRAJO
Posted By: TWO

Re: A6 Network Dll - First test - 11/05/06 09:08

Wow, interesting thing. Iīm working on a small network lib (not A6 at all) and Iīve some probs cause a canīt use windows messages. Any chance to get the source code for a non-A6-project-which-wonīt-steal-your-money ?

I donīt just want to copy and paste, but understand how winsock really works (for me it doesnīt).
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