Arachnoid---free Model

Posted By: TheGameMaker

Arachnoid---free Model - 01/21/07 18:06

Ok.. maybe some of you have already seen my wip threat in showcase I, but here it is, the final Arachnoid:


and even some vids:
http://fsblabs.fs.funpic.de/alienattackani.rar
http://fsblabs.fs.funpic.de/alienwalkani.rar
http://fsblabs.fs.funpic.de/aliendeathani.rar

and dadadaddadad.....

the mdl itself:
http://rapidshare.com/files/12727901/alienHightani.rar.html
(i would be very grateful, if somebody could it somewhere else)

well.. its texturesize is 512², both normal- & diffusemap and the animation is ideal for 20FPS...
tricount: 4833
and some last note:
you can use it absoulutly free, but if you want to publish your application in any form
(demo, shareware, freeware, or in a real game) I would like to get a short PM
Credits would be nice(but if you absolutly don´t want to give me credits its ok, too), something like: "special thanks to TGM for modeling the arachnoid"
And stars are always welcome ;P
TGM
Posted By: achaziel

Re: Arachnoid---free Model - 01/21/07 18:13

awesome.
Posted By: Sandaras

Re: Arachnoid---free Model - 01/21/07 18:32

Wau alle Achtung Gutes Model
Posted By: aztec

Re: Arachnoid---free Model - 01/21/07 19:17

hey this moddel looks realy fine
I´ll try to upload an video how the moddel looks ingame
Posted By: TheGameMaker

Re: Arachnoid---free Model - 01/21/07 19:22

have you got a good Normalmap shader??
and to the others who like this model:
I need some help.. I would like to use the sphere Demo in order to set this nice scence up ingame.. But I just got the DLL from an old backup.. the wdls/Manual is lost.. could someone giv me the manual/wdls out of the sphere demo??
cause the side is down..
Greetings and thx in advance TGM
Posted By: broozar

Re: Arachnoid---free Model - 01/21/07 22:43

brilliant. i don't know why you sell this on turbosquid, but it's your decision.

i got 2 questions:
1) how did you do the pic above - esp. the shadows?
2) which tool did you use for the animation? it looks brilliant and absolutely smooth. the anim is almost better than the model itself...
Posted By: frazzle

Re: Arachnoid---free Model - 01/22/07 12:03

I can't add much more to that TGM, nice model

Cheers

Frazzle
Posted By: ello

Re: Arachnoid---free Model - 01/22/07 12:21

thanks for this extreme hot contribution. !!!
Posted By: aztec

Re: Arachnoid---free Model - 01/22/07 13:47

hm heres the video dont know whats wrong
It looks good even without shaders dont know why the moddel
walks backwards an beleave I tried to add attacking but that
didnt work
For the video
Posted By: ello

Re: Arachnoid---free Model - 01/22/07 13:50

open med and check the play setup when in animation mode. the to frame is zero for me. but can be changed to 118. the model is 180° rotated i guess
Posted By: TheGameMaker

Re: Arachnoid---free Model - 01/22/07 14:39

well.. first: thx for all the nice commends!
the animations are done in Max, the secret is to dajust the animation curves so that they are smooth... and that can be done in most every programm(Blender etc)

The lightsetup was done with 1 light per orange lamp, and 1 per blue panel..
(the pic above is rendered in Max, not ingame, sry) the lamps got some selfillumination, which is rendered as a second pass. This was blurred, and screen-composited to the final image..In PS CS2 I added some "lensblur" with the depth pass... thats all..

why I don´t sell it?? well.. I´m very impressed by everyone making a lot of work avaidable for free. And this community helped me alot while I was a Noob, so I want to contribut to the community...

The rotation problem is simple to solve.. just rotate the model in med ....
And the animations work very well with the A6 Templates...

TGM
Posted By: aztec

Re: Arachnoid---free Model - 01/22/07 18:45

Hey this is a small contribution of my side
Its a simple KI script for the moddel test it!
Code:
 function angriff_spider
{

var attack_percentage;
var spider_bottom;
var spider_head;
while(my.health > 0)
{
if(vec_dist (my.x, player.x) < 500)
{
attack_percentage = 0; // reset the "attack" animation frames

while (attack_percentage < 100)

{

vec_for_vertex (spider_head, my, 424); // sword tip vertex - get the value in Med

vec_for_vertex (spider_bottom, my, 619); // sword base vertex - get the value in Med

if (c_trace (spider_bottom, spider_head, ignore_me | ignore_passable) > 0) // the enemy has hit something?

{

if (you != null && you == player)

{

you.health -= 0.5 * time_step; // if the player has hit an entity, decrease its health

}

}

ent_animate(my,"attack", attack_percentage, null);

attack_percentage += 6 * time_step;

wait (1);

}
}
wait(1);
}

}

action spider
{
var enemy_distance;
my.enable_impact = on;
wait(1);
my.min_x = -20;
my.min_y = -20;
my.max_x = 20;
my.max_y = 20;
my.polygon = on;
move_mode = ignore_passable+glide;//ignoriert passierbare Blocks und Entities
my.health = 500;//Ich habe 500 Lebenspunkte

while (my.health > 0)//solange ich lebe
{
my.event = angriff_spider;
//wenn der player näher als 800 quants ist, laufe auf ihn zu
if (vec_dist (my.x, player.x) < 1000 && player.health > 0)&&(vec_dist (my.x, player.x))
{

if(my.skill5 == 0){my.skill5 = 1; vec_set(temp, player.x);
vec_sub(temp, my.x);
vec_to_angle(my.pan, temp);
enemy_distance.x = 10 * time;

//schwerkraft, gravity
vec_set (temp, my.x);
temp.z -= 1000;
trace_mode = ignore_me + ignore_passable + use_box;
enemy_distance.z = -trace (my.x, temp);

//bewege mich, move
move_mode = use_box;//ignoriert passierbare Blocks und Entities
ent_move(enemy_distance, nullvector);
ent_cycle("walk", my.skill4); //Laufanimation
my.skill4 += 3 * time; // "Animationsgeschwindigkeit
if (my.skill4 > 100) {my.skill4 = 0;} //wiederhole animation
}

//wenn der player weiter weg ist, stehe nur doof rum
if (vec_dist (my.x, player.x) > 10000)
{
my.skill5 = 0;
ent_cycle("stand", my.skill4);//stehanimation
my.skill4 += 3 * time;
if (my.skill4 > 100) {my.skill4 = 0;}
}
wait (1);
}
//wenn das monster tot ist
my.skill4 = 0;//animation zurücksetzen
my.tilt = 0;//ich stehe senkrecht zum boden
while (my.skill4 < 80 && my.alpha > 1)
{
my.passable = on;//man kann einfach durch ihn durchlaufen
ent_cycle("death", my.skill4);// spiele sterbeanimation
my.skill4 += 1.5 * time; // Animationsgeschwindigkeit
wait (1);
}
}



Regards
Aztec

PS: Will upload a video if possible
Posted By: TheGameMaker

Re: Arachnoid---free Model - 01/22/07 19:16

coole sache...

aber:

my.pig=on; ??
if(my.skill5 == 0){my.skill5 = 1;}// lache fies (evil laugh),wenn er den player entdeckt???
ich denke, da wars du nicht ganz so genau mit dem löschen unnötiger zeilen ^^

probier ich gleich mal aus
TGM
Posted By: aztec

Re: Arachnoid---free Model - 01/22/07 19:33

ups du hast recht ein paar sachen sind nicht gelöscht worden^^
es sollte aber trotzdem funktionieren
Ich edite schnell mal
Posted By: TheGameMaker

Re: Arachnoid---free Model - 01/22/07 20:07

und damit es mit den Templates funzt muss health durch _HEALTH ersetzt werden..


I´m sorry, I found a logic failur in the walk animation.. I´m currendly fixing it, and I´ll upload the fixed version when its done..
Posted By: aztec

Re: Arachnoid---free Model - 01/22/07 20:25

Ja okay ich benutze halt nicht die templates ^^
gut zu wissen, dass du die Laufanimation noch ändern willst
Mfg
Aztec
Posted By: TheGameMaker

Re: Arachnoid---free Model - 01/23/07 16:09

laufani ist schon geändert, an dem timeing etc hat sich aber nichts geändert, wenn ich zuhause bin, lade ichs hoch..
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