Purrfect AI axed up and sewn together

Posted By: TigerTao

Purrfect AI axed up and sewn together - 08/07/08 23:53

Not really a contribution as its all based on George's Purrfect AI.

Here is his original level working with multiple entities (10 in this level). All the code is mainly from ai2, ai4 and pai.wdl (from goodies section)

The enemies do skip through walls sometimes to nodes but I believe this is due to too much close proximity of the nodes to the walls....but I could be wrong :P

Anyway have fun if you can use this and for goodness sakes read the original AUMs (27-31,64)

up/down arrows for forward/reverse
left/right arrows to rotate

http://www.4shared.com/file/58182645/6b5bdfa0/ai2cd.html

Posted By: croman

Re: Purrfect AI axed up and sewn together - 08/08/08 00:04

thnx for that, but i cant use that. i need axed and sewed up code from latest perfect ai where you precompute paths in one extern file and then...well you know, latest perfectai.

can you do that and can you make it for lite-c?
Posted By: TigerTao

Re: Purrfect AI axed up and sewn together - 08/08/08 00:11

I was going to do the computing part next but am more interested in getting some enemy vertical traversal pathfinding working. I can give it a go but no promises to it working smile
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