bmap laserAim_map = "myLaserAimBitmap.bmp";
var laserAim_status = 0;
function effect_LaserAim()
{
my.alpha = 60;
my.bmap = laserAim_map;
my.move = on;
my.bright = on;
my.beam = on; // if beam doesn't look good, try my.streak = on; instead
my.lifespan = 1;
}
function toggle_LaserAim()
{
laserAim_status = !laserAim_status;
var laser_pos[3];
while(laserAim_status)
{
// Assumption: laser_pos is a vector which represents the current position
// of the laser beam start
vec_for_vertex(laser_pos,gun_entity,123); // fill in the correct data here
vec_set(temp,vector(10000,0,0)); // length of your laser beam
vec_rotate(temp,camera.pan);
c_trace(laser_pos,temp,IGNORE_ME|IGNORE_PASSABLE);
vec_set(temp,target.x);
vec_sub(temp,laser_pos);
effect(effect_LaserAim,1,laser_pos,temp);
wait(1);
}
}