Posted By: chanwit
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But can it work on the 6.22 engine?
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Gah! This is exactly what I've been needing desperately! If you need help testing (I have Commercial) I'll be more than happy to lend a hand!
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Wow~
It looks very cool.
But can it work on the 6.22 engine?
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Gah! This is exactly what I've been needing desperately! If you need help testing (I have Commercial) I'll be more than happy to lend a hand!
Yep, I think the DLL needs a lot of test for compatibility.
I'll notice you when all important functions are implemented.
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Yea same prob im gettin here. Not finding dll files.
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Yea same prob im gettin here. Not finding dll files.
you just download and put the following file into "ex1" directory,
and run the example again.
http://centillex.com/files/d3dx9d_27.zip
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I tried this and it still gives me the same errors.
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could you please just provide a zip instead of an installer? i hate installers.
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cegui for a6... very cool! a6's native gui system is quite rigid.
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wasn't wrapping the object oriented cegui api to c-script a pain? i also thought about doing a cegui wrapper a while ago but gave up very soon. looked too overwhelming to me (not very experienced with c++/direct3d).
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Seems to be a very useful plug-in.
Unfortunaltely I started to write a GUI plug-in some monts ago. Very bad, but that doesnt matter.( You can find an alpha version here )
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Will I be able to place A6-Panels in front or behind the GUI objects?
Log of A6 engine 6.40.4 run at Sun Mar 12 02:35:42 2006
Options ex1.wdl -eq -diag
MM mixer opened
CD audio device opened
DSOUND device opened
DI interface opened
Start Window opened
GameStudio © Conitec . Dieburg . San Diego . www.3dgamestudio.com
A6 engine - Pro Edition V6.40.4 - Mar 7 2006
Beta version - NOT FOR DISTRIBUTION
DI Microsoft-PC-Joysticktreiber 4 axes 12 buttons initialized
Mouse found
Joystick found
NVIDIA(R) nForce(TM) Audio opened
NVIDIA GeForce 6600 pure T&L device 1ff9 detected
D3D device NVIDIA GeForce 6600 1ff9 selected
Compiling EX1.WDL - [Esc] to abort.....
Script EX1.WDL compiled
3 objects
D3D_Init Window: 800x600x16
Backbuffer: 800x600 -> Window: 1x800x600x32
Video memory found: 290 MB
Main started
Perform01 started
Display00_Init started
Main loop..
WDL-Loaded:display00.wdl..ok.......ok
1st frame - 296960K..
1st frame - 296960K..
1st frame - 296960K..
Level(ex1.WMB)
NewLevel at 0.279
LevelInit at 0.279
LevelLoad at 0.281...cmap,0 ents,8 verts,lmaps,4 tex,ptls,hull
PhysicsInit at 0.283
Physics restarted
ObjForModel at 0.289...ok
LevelReady at 0.289
1st frame - 296960K... ok
WDL: main - Game 'start' saved.
Malfunction W1523: ui_init not found in DLL
Malfunction W1523: ui_load_scheme not found in DLL
Malfunction W1523: ui_load_font not found in DLL
Malfunction W1523: ui_load_window not found in DLL
Malfunction W1523: ui_add_event not found in DLL
Malfunction W1523: ui_draw not found in DLL
Program aborted
Close level,DLL,objects
Free input,path,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Close dx,multimedia,D3D,engine,physics,nexus..ok
A6 engine - Pro Edition V6.40.4 - Mar 7 2006
Close window
Close log
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thanks! works for me now! very cool so far...
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I tried the current and the previous version, but it still dont work for me, too. I did verything you said in your readme.
I had to change the strings from "program files" into "programme", because most german users have another spelling for the main program file directory.. but it didnt changed anything.
Can you please make an simple example without this odd bat file?? Just everything in one directory.
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Upon launching the example, it gives the error 'd3dx9d_27.dll not found'. After that, the program opens up but gives a bunch of function-not-found-in-DLL errors.