3DGS carRacer!

Posted By: immersionfx

3DGS carRacer! - 03/15/06 11:37

Hello community,

finally, after almost 1.5 years, my game is ready.

To celebrate this but also to say a big thank-you to all the people in here that have inspired me and have helped me so many times, I contribute this small demo of a car racing type of game.



Nothing big really. There's no interactivity, you just watch the race. Just press 1 to 5 to change camera views.
This was a prototype for a company's business plan and at its finalized state it produces random finishing results based on xml-like data (and handles collision better ).

Some poor file parsing and the camera script are the only things I scripted myself. The rest I've borrowed, like:
- George Pirvu's AUM carAI code (mostly),
- Matt Cole's Environment Mapping shader,
- Jonas Noll's street scene for the level.
- splash screen pic by Need for Speed )

download here (20 MB)

Hopefully, this will be of inspiration to some of you.
Posted By: capanno

Re: 3DGS carRacer! - 03/15/06 12:41

You cant just say thankyou to NFS and borrow the girl. You gona get sued out of this world.
Downloading now...
Posted By: LordRathan

Re: 3DGS carRacer! - 03/15/06 14:40

Erm.. well, I'm not really impressed. This are just three models wich slides over a street.
What about wheel animation? Or collision between the cars or between the cars and the level geometry? The view-distance is really small and why don't the camera lock on the position I've chosen?

This things could be better, especially for a DEMO.

Sorry, but just my two cents.
Posted By: Grafton

Re: 3DGS carRacer! - 03/15/06 17:38

Thanks for the demo! I always enjoy such things and am always inspired by
others work. The four things I feel would most give a better game in this case
would be;

The cars need simple collision! This is above all the most distracting
visual challenge.

The wheels should spin, even if it is something simple in the wheels action
along the lines of; "if(car01.x > 0){my.tilt += car01.x*time;}".

The Track needs to be more than a constant curve (circle), create some curves
going both ways.

You could create a similar splash with a few photos off google, but I would
ditch the nfs copy.
Posted By: Havoc22

Re: 3DGS carRacer! - 03/16/06 03:14

Not trying to be rude, but I don't know exactly what that was...

I think I just watched a 3 cars go in a complete circle for about ten minutes.

Cool textures, but I think it's a little out of place with the sunset sky. None the less, I got to watch a three second countdown to looping level.

It'd be cool with some level touch ups, collisions, maybe pedestrians?... A little level variation, the viewing distance was a little odd too. Basicly what everyone else has already said.
Posted By: immersionfx

Re: 3DGS carRacer! - 03/16/06 06:58

I guess everyone thinks that this is my next game or something.

Wrong.

It should be evident that this is only a contribution, that it is by all means incomplete and that it is simply put here for inspiration and some script ideas. My first post states this clearly but I thought I should point it out again.

Thank you for your comments.
Posted By: Anonymous

Re: 3DGS carRacer! - 03/16/06 08:10

Hi!

It's a nice demo!
So it's under contribution are the elements (textures/models/sounds/...) for free?
Mybe I can use part of it for my own project!

Thanx, mercuryus
Posted By: Havoc22

Re: 3DGS carRacer! - 03/16/06 11:54

I don't know if you could consider the models/textures/sounds as contributions, he said he borrowed some. I'm not sure if it was with strict permission or if they were already community material.

So are they contributions? Or strictly for show?

I do like the cam scripts though!
Posted By: immersionfx

Re: 3DGS carRacer! - 03/16/06 12:48

It's useful to read between the lines sometimes...

- The camera scripts and the parser are contributions.
- The rest is borrowed material as I mentioned already - ask their creators regarding free commercial use.
Posted By: Nicolas_B

Re: 3DGS carRacer! - 03/16/06 20:40

hy, its a nice race game.
thanks gg Nicolas
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