sVegetation

Posted By: Angwie_Tea

sVegetation - 02/20/07 07:12

why if I included svegetation with template 5 or 6 I got error in ent_create(...) no level? I use player walk_figh for template 5 or plbip01 for template 6.
but if I deleted gid in function main() and use player action from svegetation its work..
Should I use new player Action and cannot use player action in template?
Posted By: George

Re: sVegetation - 02/22/07 17:12

Mixing the templates and the code from Aum requires a few changes. As an example, you need to make sure that the player uses the same pointer in my articles and in the templates. To correct that, place this line of code at the beginning of your template player action:

player = my;
Posted By: Nowherebrain

Re: sVegetation - 03/26/07 15:58

I liked this script quite a bit, but I've been having trouble changing it to read from an entSkin(x) rather than the rgb map..."colormap", I've decided I want to use it to dynamically setup parts of my level(general beautification).

any ideas?
Posted By: George

Re: sVegetation - 03/26/07 17:20

I might write an article that deals with vegetation placement in one of the future magazines.
Posted By: Nowherebrain

Re: sVegetation - 03/26/07 23:47

thanks, "bugg George time" aum63??? how soon, I live by AUM's.
Posted By: George

Re: sVegetation - 03/27/07 09:57

Should be ready in a few days.
Posted By: Nowherebrain

Re: sVegetation - 03/27/07 14:51

Excellent, sorry about the prodding, and thanks.
Posted By: George

Re: sVegetation - 03/27/07 19:46

Don't worry - it's good to know that I've got a fan
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