Aum 64

Posted By: George

Aum 64 - 05/20/07 11:12

Dear friends,

The new Aum is ready. Get it from here: Aum64

Have a nice day.
George
Posted By: rvL_eXile

Re: Aum 64 - 05/20/07 11:15

Nice George, ure fast

cYa Sebastian
Posted By: sheefo

Re: Aum 64 - 05/20/07 11:15

Thanks George!
Posted By: molotov

Re: Aum 64 - 05/20/07 11:15

Thanks George, as always a good aum
Posted By: Dutchie666

Re: Aum 64 - 05/20/07 11:29

ty man!
Posted By: bstudio

Re: Aum 64 - 05/20/07 12:22

Yay a new aum, thanks george
Posted By: Blink

Re: Aum 64 - 05/20/07 14:44

Awesome new AUM George! Thanks.
Posted By: frazzle

Re: Aum 64 - 05/20/07 15:01

A quality magazine as always George

Cheers

Frazzle
Posted By: Realspawn

Re: Aum 64 - 05/20/07 16:08

however i still have to get used to the shape of AUM it's still good to see your doing a marvelous job on it.

Keep it up.
Posted By: Mondivirtuali

Re: Aum 64 - 05/21/07 00:04

yeah!
Posted By: White_Wolf

Re: Aum 64 - 05/21/07 07:18

Thanks for this good aum.
Posted By: Nems

Re: Aum 64 - 05/21/07 08:35

Thanks George, Pai is awesome!.
Posted By: Thracian

Re: Aum 64 - 05/21/07 17:21

Thanks, very nice.
Posted By: George

Re: Aum 64 - 05/21/07 18:49

Thank you all for the kind comments. They are greatly appreciated.
Posted By: Nicolas_B

Re: Aum 64 - 05/21/07 19:50

thanks george. Its realy good
Posted By: nfs42

Re: Aum 64 - 05/21/07 20:46

Purrrrrrrrrrfect.
Added to AUM Search
Posted By: Trooper119

Re: Aum 64 - 05/22/07 19:57

Very quick George, thanks for the AUM. Keep up the good work.
Posted By: jumpman

Re: Aum 64 - 05/23/07 00:54

I didnt get to look at the purrfect AI code yet, but what did you do to increase the number of nodes from 100 to 300? What version of Gstudio can this code run on?
Posted By: TeutonicDarkness

Re: Aum 64 - 05/23/07 03:31

Maybe I'm just overlooking something here..
but There dosn't Seem to be any "AI" to this Perfect AI

well let me rephrase that not AI in the sence of the word I'm
acustomed to...

Am I corect that using this script no Perfect AI enemies
are going to pop out and start zapping away...


From what I can Gather this seems more like a player
control kind of thing.


So my next Question is:

Will you later on Add some form of "Enemy AI" that can
take adavantage of this new system?


Thanks,



*** Teutonic Darkness ***
Posted By: PrenceOfDarkness

Re: Aum 64 - 05/23/07 04:25

if u read the AUMs dealing with perfect AI TeutonicDarkness you should be able to at least modify the code a bit to make it do what it orginally did. However if u cant then maybe try asking George to do it in the FAQ of the next AUM. U never know maybe he'll help u out, i know he helped me out quite a few times.
Posted By: jumpman

Re: Aum 64 - 05/23/07 06:54

is there a way to modify the new pathfinding to accomadate multiple entities pathfinding?
Posted By: George

Re: Aum 64 - 05/23/07 20:26

"what did you do to increase the number of nodes from 100 to 300?" I have increased the size of the arrays and I have optimized a few functions.

"What version of Gstudio can this code run on?" It was developed and tested with A6.506, but it should work fine with A6.314 as well.

"Will you later on Add some form of "Enemy AI" that can take adavantage of this new system?" This isn't that complicated. I have kept the same (or almost identical) function names, so you can simply replace the functions from my old Perfect AI demos with the new, faster, optimized ones. On the other hand, you can easily turn player's path finding code into an enemy pathfinding code. Just feed the robot the current coordinates of the player (let's say) every second instead of giving it the coordinates of the clicked area of the level and you've got an enemy that follows the player everywhere.

"is there a way to modify the new pathfinding to accomadate multiple entities pathfinding?" I did that in the previous versions of PAI this way: the (single) function that computes the path runs from time to time, serving as many enemies as needed in a queue. Since the path is computed in a frame, you can easily compute the paths separately for 50-100 enemies that are close to the player. You can see this mechanism running in the last demo from my old Perfect AI series of articles.
Posted By: Gandalf

Re: Aum 64 - 05/27/07 19:34

Aum64 translate into French is online.
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