Aum 94

Posted By: George

Aum 94 - 08/12/10 10:44

Dear friends,

A fresh magazine is ready: Aum94

Have a great day.
George
Posted By: painkiller

Re: Aum 94 - 08/12/10 10:45

wow great work!
Posted By: 3run

Re: Aum 94 - 08/12/10 10:51

Damn! Great as always George! laugh Thanks allot!!!
Posted By: painkiller

Re: Aum 94 - 08/12/10 11:05

I get an error running shooter template:




I've set warn_level=0; in the main function and it appears to work
Posted By: George

Re: Aum 94 - 08/12/10 11:09

Are you using A8? The template was developed using the latest A7 version.

Download aum94code.zip again; the code should work fine with A7 and A8 now.
Posted By: painkiller

Re: Aum 94 - 08/12/10 11:14

Yes, I'm using A8 Comm, anyway, I've tested it with latest A7 and I get this other warning:



also setting warn_level=0; appears to work
Posted By: George

Re: Aum 94 - 08/12/10 11:19

Try the new version; it should fix all the problems.
Posted By: painkiller

Re: Aum 94 - 08/12/10 11:22

ok
Posted By: Nidhogg

Re: Aum 94 - 08/12/10 13:46

Thankyou George laugh
Posted By: painkiller

Re: Aum 94 - 08/12/10 15:30

Originally Posted By: George
Are you using A8? The template was developed using the latest A7 version.

Download aum94code.zip again; the code should work fine with A7 and A8 now.


thanks wink Tested in A8 and it works fine now.
Posted By: djfeeler

Re: Aum 94 - 08/12/10 15:50

thanks for aun 94 he is very good !
Posted By: Blink

Re: Aum 94 - 08/14/10 20:27

Thank George. I saw your mirror code in the questions section and am trying to convert to A6. it is possible, right?
Posted By: George

Re: Aum 94 - 08/15/10 11:28

Search the older AUMs; you will find several render-to-texture examples that work fine with A6. Then, use the info from the recent magazine to turn one of those examples into a mirror.
Posted By: vertex

Re: Aum 94 - 08/16/10 13:09

In A8 using a Dell Optiplex with integrated GPU/Windows XP, the new shooter template code from Aum94 and the old from Aum93 shooter template code (using A8 as well) results in one error message, then it runs, but the player camera view floats in the air at the rate of say...a hot air balloon ascending (without stopping). Yes, the latest Direct X drivers are installed. The error code is something to the effect "[invalid Direct X call]". A7 ran fine on this machine.

I think it's important that engines run on old machines-- for the sake of a bigger target market.

Perhaps the floating is related to the new PhysX integration...
Perhaps a Geforce or higher card would fix the floating and the error message?




Posted By: Blink

Re: Aum 94 - 08/16/10 16:24

I did search the older aum's George. I saw one but i am still having trouble. plus i think it was A5.
Posted By: George

Re: Aum 94 - 08/23/10 20:23

Vertex: I didn't test the template on a PC with an integrated GPU, but if the latest DirectX drivers are installed, the error message you're seeing is related to a lack of video card capabilities. Better finish and publish your game using A7 if that version of the engine runs fine on your computer or (a much better solution) upgrade your video card.

Blink: Did you check Aum46? I stopped using A6 and wdl a few years ago, but maybe one of the A6 engine users reads this and has a piece of A6 code for Blink?
Posted By: Blink

Re: Aum 94 - 08/23/10 21:54

i did check AUM 46. I actually got a working code from a jaknine post, but i am having issues with the reflecting image. the image is cut in half. only the top of the area is shown in the mirror.
Posted By: George

Re: Aum 94 - 08/26/10 07:18

Play with the xyz coordinates of the view (especially with z); if they aren't well chosen you're going to have trouble.
Posted By: AdrianX

Re: Aum 94 - 09/07/10 08:15

Hi George,

I don't know if it's my browser, but the downloadables for AUM94 are the same files from AUM91, FYI. But because i really want to check them out i just changed all the '1' in the links to '4' and it worked (obviously).

Anyway, i have a question. I haven't tried the latest shooter template from aum94, but i'm very excited for it. One problem i had with the previous shooter templates is that the enemies tend to shoot while walking, which looks awkward (animation-wise,for me at least) compared to stopping to a complete halt while shooting. Does the aum94 shooter AIs behave like this as well?

Looking forward to new and exciting features to future versions of this greatly improved shooter template, specifically a third person option (hopefully)!

Thank you.
Posted By: George

Re: Aum 94 - 09/09/10 15:26

The Aum94 resources download fine here. The enemy stops and fires, and then starts chasing the player again (if needed), but this happens very fast because the shooting animation doesn't have too many frames; you can play with the shooting animation speed to change this behavior.

The enemy AI will get even smarter in the following update. Oh, and a 3rd person shooter is practically a 1st person shooter with a different camera and a model with lots of great looking animations.
Posted By: gSet

Re: Aum 94 - 09/14/10 18:15

There's something I've noticed about the t_shooter_player script, which is that when the camera position is even 0.1 quants above a wall's ledge, the player can travel through the wall. Is there a simple modification I'd be able to make so that I can see over ledges, but not be able to step over them?
Posted By: painkiller

Re: Aum 94 - 09/14/10 18:35

play with the value of move_friction
Posted By: gSet

Re: Aum 94 - 09/15/10 14:37

Ah, great - Thanks!

Edit: Also, great work laugh
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