Aum106

Posted By: George

Aum106 - 05/19/12 21:49

Dear friends,

Believe it or not, the new magazine is finally ready:

Aum 106 download

Have a great day.
George
Posted By: nfs42

Re: Aum106 - 05/19/12 23:35

unbelievable, thank you. now i have a great day ;-)
Posted By: Ayumi

Re: Aum106 - 05/20/12 07:59

Great, Thank you George.
Posted By: sivan

Re: Aum106 - 05/20/12 15:49

cool, but instead of the new workshop, the AUM105 workshop appears.
Posted By: George

Re: Aum106 - 05/21/12 10:12

Thank you for the kind words! The Aum 106 workshop is the first episode in a new AI series - that's what I see here.
Posted By: sivan

Re: Aum106 - 05/21/12 13:46

I mean the online:
http://www.coniserver.net/coni_users/web...r_3_3_5_2_2.htm

the title is okay the remainings are the same as AUM105 weapon part3..........

mystic.
Posted By: Aku_Aku

Re: Aum106 - 05/21/12 14:38

It would be nice to put notice at the end of AR interview, above the download links.

You need a camera to use it...
Posted By: George

Re: Aum106 - 05/21/12 20:59

@Sivan: I see what you mean; I'll make the change. Thank you for noticing it!
@Aku_Aku: You are right, any AR application requires a camera.
Posted By: Wjbender

Re: Aum106 - 05/25/12 20:35

@george always great work. But ive got one question since i have not been
around on for much ,when is the next competition
Posted By: George

Re: Aum106 - 05/29/12 10:03

I'm not too sure about it, but probably in about 2 months or so.
Posted By: 82RJZAE

Re: Aum106 - 08/19/12 00:00

Is there any way to smooth the transition between the walking animation and the fighting animation in the AI workshop? If the player walks at just the right speed away from the guard the animations blend together to become an eyesore. tongue
Posted By: George

Re: Aum106 - 08/23/12 14:51

I try to keep the code as simple as possible in the workshops; an ent_blendframe instruction will do the job. I might add the code in the future (Aum108) magazine; Aum107 is going to be published in a few minutes.
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