Making Main Menus

Posted By: alexryan14

Making Main Menus - 07/14/07 13:06

How do i make a main menu??
Posted By: RedPhoenix

Re: Making Main Menus - 07/14/07 13:17

Do it.

(seriously, there are thousands of methods of making menus, it depends on what you want to have, so if you just request in one sentence, from where shall we know what you want?? Warcraft style of menu? Interactive or just some panels? You can make your menus out of complete Gs level, or just paint a picture in gimp, assign it in a panel with some buttons and show it at the beginning of your game! Please specify what you want, and I'll give you a more helpful answer.)
Posted By: alexryan14

Re: Making Main Menus - 07/14/07 23:51

i want a menu with some cool sound effects and cool visual effects kind of like warcraft or something like that
Posted By: Inestical

Re: Making Main Menus - 07/15/07 00:15

etto...
firstly, WRONG FRIGGING FORUM!
secondly, be more specific, I have no clue what you mean. I can do cool visual effects 'n stuff ya'now?

Describe more in detail what you want.
Posted By: JibbSmart

Re: Making Main Menus - 07/15/07 01:53

the following is based on my own experiences and some might disagree but this is ONE WAY to get around to do it, as well as avoiding embarrassment:

if you're a serious noob (which -- don't get mad -- you indicate you are through your kind of questions and posts so far) you do not want to start with menu (imho). learn how to do other stuff, because menu's require more organization than you might think. make a basic first-person shooter or something else really simple. it doesn't need to be planned or organized or anything, because it is purely experimental. look around the forum for ideas on what to do next and use the manual as well to help yourself expand your game with particle effects, different weapons, etc. look at the AUMs as well.

then after a while you'll decide you really want to get down and make a menu, but you won't ask on the forum because either you know enough about the syntax and many of the functions to be able to make a menu with only the help of the manual; or you would've come across menu examples in the AUMs and have acquired enough knowledge from them anyway.

good luck

julz
Posted By: Damocles

Re: Making Main Menus - 07/16/07 22:31

I wonder why you guys answer to such diletantic questions.
If someone is a beginner, he should ask a (simple) question still seriously, and not
like a five year old. (He probably cant even make a game yet, that requires a main menu)
Posted By: capanno

Re: Making Main Menus - 07/17/07 17:03

Try typing the line: function{loadwarcraft3typemenuwithsomecoolsoundeffectsandcoolvisualeffects;}
Posted By: adoado

Re: Making Main Menus - 07/21/07 11:18

On a more serious note...;)

If I were you and if you are using C-script (I am not sure if it is different for Lite-C, I am not a user of that yet) I would read up on these things in the manual, and just practice around with them:

Panels, Texts, Buttons, etc.

Just get used to using them and then once you know the basic parts just plan out a simple menu from there. They can require some planning when you want to achieve a visually good and complex menu.

Hope it helps,
Adoado.
Posted By: MrCode

Re: Making Main Menus - 07/25/07 23:15

And your first menu doesn't have to be spectacular. I mean, here's one I created for a small minigame I'm developing:



As you can see, it's very simplistic. Just the basic needed functions for a main menu.

(On a side note, I doubt that was a good subtitle choice, I just thought of it off the top of my head, .)
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