Posted By: fastlane69
A rose by any other name would still play the same - 01/29/08 00:07
There are two threads that orbit around the same topic: the public impression of the 3DGS name. In both cases, the request was for ways to strike anything 3DGS-ish from the application so that a user would not know right up front which game engine is was made with. In both cases, the post's authors state that they have lost business when their client found out the game was made with 3DGS.
As I tackle non-traditional money sources to fund my game, my experiences in pure game development publishing is very limited. For my investors, the game engine is irrelevant... results are what matter. I personally feel this is the same way in the game publishing world but HeelX and Jetpack Monkey's stories make me think maybe not.
So here is what I'm asking:
IF you have presented a game to an investor, publisher, or client
AND it was rejected...
AND the reason given was that the game was based on 3DGS...
what is the reason they stated for dismissing your project or what did they say about 3DGS that made them want to pass up your game?
As I tackle non-traditional money sources to fund my game, my experiences in pure game development publishing is very limited. For my investors, the game engine is irrelevant... results are what matter. I personally feel this is the same way in the game publishing world but HeelX and Jetpack Monkey's stories make me think maybe not.
So here is what I'm asking:
IF you have presented a game to an investor, publisher, or client
AND it was rejected...
AND the reason given was that the game was based on 3DGS...
what is the reason they stated for dismissing your project or what did they say about 3DGS that made them want to pass up your game?