Portal 2 Sales

Posted By: Machinery_Frank

Portal 2 Sales - 04/21/11 14:46

http://www.vgchartz.com/article/85690/portal-2-day-one-sales-report-americas/

As you can see from the link above, Portal 2 sold more than 600 thousand units in one day only in America. This is more than Crysis 2 sold in the first week. So you could extrapolate that they could sell 7 times more than Crytek if that stays the same way.

Portal 1 sold 4 Mio retail units. There are probably 2-3 Mio additionally Steam units. Crysis 1 sold 3 Mio. So Valve probably sold at least double the amount.

I find this really interesting. I mean this is a pure puzzle game, so it serves some kind of a niche market. And this niche is obviously quite big.

We saw another success lately in another niche: Minecraft.

Or look at the huge amount of sold units of "Angry Birds".

It looks like it is more rewarding to serve a niche very well than following the trends of big publishers.
Posted By: Captain_Kiyaku

Re: Portal 2 Sales - 04/21/11 15:11

If a white ball has more character than every single character in a different game together, i'll definitely take the game with the white ball. Nuff said grin
Posted By: Michael_Schwarz

Re: Portal 2 Sales - 04/21/11 15:14

He has a name you know! And feelings! Well artificial feelings, but still!
Posted By: Captain_Kiyaku

Re: Portal 2 Sales - 04/21/11 15:15

But he is.. he doesn't... you know :<
Posted By: WretchedSid

Re: Portal 2 Sales - 04/21/11 15:23

I'm pretty sure Valve has internally a thread named "Portal 2" and every developer just writes "omg omg omg omg omg" into it =/
Posted By: ratchet

Re: Portal 2 Sales - 04/21/11 15:31

This game it's a perfect mix of adventure, intriguing story,
simple accessible gameplay (but deep) telling and puzzle (rewarding)

The main points are pleasure to solve puzzles, immersive story
and world, fun , joy !

A8 can do FPS games, what you have is to find an original gameplay/concept, polish it, and be sure that it bring pleasure
to people playing it !

Well A8 people should really study new concepts, things,
they could go far !

Like the 3DGS game AAAAhhaahahaa that is sold on Steam,
a simple idea,simple gameplay, but very fun, polished, simple but attractive graphics !
Posted By: Ichiro

Re: Portal 2 Sales - 04/25/11 05:03

Trivia: Three of the Potato Sack games bundled with the Portal 2 pre-release were created using A7.

http://www.g4tv.com/thefeed/blog/post/71...aunching-early/

http://www.kotaku.com.au/2011/04/portals-opening-all-over-steams-potato-sack-indie-games/

http://www.pcgamer.com/2011/04/13/portal...released-early/

http://www.escapistmagazine.com/news/vie...otato-Sack-Devs

3DGS representin', yo.
Posted By: Germanunkol

Re: Portal 2 Sales - 04/25/11 08:38

Congrats grin
Two of your games in there, if I'm not mistaken? Well done!

P.S.: awesome: http://www.youtube.com/watch?feature=player_embedded&v=3emvsWvgmtI
Posted By: JibbSmart

Re: Portal 2 Sales - 04/25/11 15:08

3, actually laugh

Wonderful End of the World, Aaaaa, Kick That Baby (I'm paraphrasing).

Jibb
Posted By: ratchet

Re: Portal 2 Sales - 04/26/11 16:26

@Ichiro :
Just curiosity, are you working in another simple originla game actually ?
Posted By: Ichiro

Re: Portal 2 Sales - 04/26/11 16:54

Ah? How do you mean?
Posted By: Quad

Re: Portal 2 Sales - 04/26/11 19:37

they are already working on "1...2...3... Kick it"?

a7 c-script ftw grin
Posted By: Ichiro

Re: Portal 2 Sales - 04/29/11 03:05

Yeah! laugh
Posted By: Blattsalat

Re: Portal 2 Sales - 05/10/11 21:51

Ita a great game and has deserved more units then those meaningless gfx bitches.
Me likes it.
Posted By: Hummel

Re: Portal 2 Sales - 05/12/11 17:45

Quote:
Ah? How do you mean?

He meant 'currently' instead of 'actually'.
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