Intense X and Sphere combo error

Posted By: Drew

Intense X and Sphere combo error - 04/17/07 06:03

Maybe you guys can help me out, I have sphere and intense x integrated, except for when I apply my ix_player
ANy help would be greatly appreciated!

I get these errors:
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Empty pointer in is_plrW_ActiveWeapon:plBipedWeap00_weapon_ent.invisible=off
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Invalid arguments in is_player Weapon_blend:
ent_animate(my,is_sTemp1,min(is_ai_GlobalParameter2,AnimMax),ANM_CYCLE)
Posted By: LarryLaffer

Re: Intense X and Sphere combo error - 04/19/07 17:29

Hey Drew,

Nice to see you're taking the Sphere+IntenseX combo challenge:P let me know how it goes.. And I'm sure, other people would be interested in your results as well

I take it you started with a Sphere project and tried to implement IntenseX on it, since if you've started an IntenseX project like it says on the tutorial you wouldn't be getting this kind of errors.

This is fine, but unfortunatelly I've omitted tutorials to explain how to integrade IntenseX to your existing project. When I release the Basic edition for everyone, i'll add a section for Semi-beginners, that are willing to touch SED that is, and i will have things like this explained, step by step.

Until then... I can't directly help you now, but please PM me again in 10 days when my exams would be over. The problem is that you haven't created the 1st player weapon models, so you get an empty pointer when you try to use them. If you have basic c-script knowledge, you can experiment a bit yourself as well. See the folder of the tutorial project that you've made with IntenseX. Open the main wdl in SED, and see which functions are called in the main() function, and which files are included. Copy paste this code to your Sphere project, and with a bit of good luck, you'll have it working.


Best of luck... If it becomes too furstrating to get it working, put it on the ice, and drop me a reminder in 10 days from now.

Cheers!
Aris
Posted By: Drew

Re: Intense X and Sphere combo error - 04/19/07 17:36

great thanks for responding yup, thats what I'm doing, adding it to a sphere project, then I'll try adding sphere to an IntenseX project. Creating a new intenseX project is no problem...
I will try what you suggest, and won't give up anytime soon. The combination of both will be REALLY cool. I tried going back to non intenseX levels.. I cant. I also cant mak levels without sphere... anyway, the challange is part of the fun.

thanks
Drew
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