Makehuman compatibility

Posted By: Ireng

Makehuman compatibility - 10/04/07 18:21

Can you import/export models from and to Makehuman and 3DGS?
Posted By: rvL_eXile

Re: Makehuman compatibility - 10/04/07 19:01

If this Prog can export the Model Files in .3ds or other Files, then is it Possible. Maybe look at the Features List of MED , to see which Files supported

cYa Sebastian
Posted By: Mondivirtuali

Re: Makehuman compatibility - 10/04/07 19:59

The polycount is way to high.
Posted By: Ireng

Re: Makehuman compatibility - 10/04/07 20:48

I got it. To import, select Wavefront OBJ file.
Is there a way (either in MED or MH) to reduce, "erode" or else simplify the polycount of a given model?
Posted By: Mondivirtuali

Re: Makehuman compatibility - 10/04/07 21:01

yes but it mess the topology
Posted By: Ireng

Re: Makehuman compatibility - 10/04/07 21:10

What do you mean? What's "topology"?
Posted By: Tiles

Re: Makehuman compatibility - 10/05/07 07:49

Topology is how the model is shaped. The edgeloopflow is a very impoprtant thing.

Reducing polycount means to cut away edges. Cut away the wrong edges and your mesh doesn't look like your model anymore. And you are also in trouble with animation when the edge isn't longer there where it should bend. You may get it to work in the end. But is more work than shaping it from scratch.

Best advice in this case is to use the Makehuman mesh as a reference. Then model your own low poly mesh around. Makes really no sense to even try to reduce the poly count of the Makehuman mesh.
Posted By: Machinery_Frank

Re: Makehuman compatibility - 10/05/07 10:33

To be honest: The makehuman-meshes do not look convincing to me. So I even do not recommend to build your own meshes around them.

Did you ever try to create a generic male with it? It still has female properties. It simply looks strange. Maybe that is the reason why it not became an industrial standard tool.

But I like their idea very much. They just should introduce better base models.
Posted By: Tiles

Re: Makehuman compatibility - 10/05/07 11:09

It's just one base model. That's why the male part looks this strange
Posted By: Ireng

Re: Makehuman compatibility - 10/05/07 16:18

Oh well, guess my easy work-around regarding human models wasn't so easy.
Thanks anyways, everyone!
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