Posted By: Machinery_Frank
optimized skinning of meshes in C4 - 06/22/09 07:00
In Version 1.59 of C4 is some new optimized multi-threaded skinning of animated meshes. Here is a showcase thread about a scene rendering 100 animated models with a lot of graphical features enabled.
Impressive power:
http://www.terathon.com/forums/viewtopic.php?f=30&t=7595
But much more impressive will be the upcoming release. It has the biggest amount of new features I ever saw in any C4 release including Voxel terrain LOD, new collision / physics, morph targets and lots of little rendering improvements.
Voxel terrain is something that id Software will have in the next id-Tech engine. It is already reality in the C4 engine.
Impressive power:
http://www.terathon.com/forums/viewtopic.php?f=30&t=7595
But much more impressive will be the upcoming release. It has the biggest amount of new features I ever saw in any C4 release including Voxel terrain LOD, new collision / physics, morph targets and lots of little rendering improvements.
Voxel terrain is something that id Software will have in the next id-Tech engine. It is already reality in the C4 engine.