SunBurn engine.

Posted By: lostclimate

SunBurn engine. - 12/15/09 20:08

http://www.synapsegaming.com/
anyone ever hear of it or use it before? its only $200 for its lowest version and even that is beautiful. I am contemplating it. the only problem is there is no demo to use ahead of time. from what i read it is very art pipline flexible to including ways to get assets from gimp and blender.
Posted By: sueds

Re: SunBurn engine. - 12/15/09 20:33

you should have a look here http://forums.xna.com/forums/82.aspx

and there : http://www.youtube.com/watch?v=yv03HefZ39U&feature=player_embedded
Posted By: Quad

Re: SunBurn engine. - 12/15/09 20:34

it's xna based, try xna. check their demos, if it feels good enough buy it.
Posted By: lostclimate

Re: SunBurn engine. - 12/15/09 20:34

i saw that video but a small video clip doesnt let you know about how programming is or necessairliy show the little annoyances that you over look with actually having used it.
Posted By: sueds

Re: SunBurn engine. - 12/16/09 06:32

you should be a bit more currious and just check the link abov the video
and yea the programming ais pretty simple but as Quadraxas said it's xna based
Posted By: Machinery_Frank

Re: SunBurn engine. - 12/16/09 07:41

very cool video. Looks like fun. I love this texture projector at the end of the video.
Posted By: ratchet

Re: SunBurn engine. - 12/16/09 22:18

Does it have a Indie free version for commercial use like Unity 3D or UT3 engine ?

Don't want to be bad as always laugh :
But it looks a lot like a one man project, be carefull !
Posted By: Quad

Re: SunBurn engine. - 12/16/09 22:37

what's wrong with that?

there are alot of one man projects/engines out there?
Posted By: slacer

Re: SunBurn engine. - 12/17/09 06:56

Originally Posted By: Quadraxas
what's wrong with that?

there are alot of one man projects/engines out there?


Most one man shows should not be used for commercial games:
- one man means slow progress (how much can one person add and maintain)
- if the developer is a student, his free time will degrade - much slower progress than before
- no team behind him means he cannot delegate things
- during your hot game dev time, the one man engine could just dissapear...

If it takes two years to create your game, you need an engine which lasts even longer to be able to fix bugs which might be found by your customers later on.

If you just want to toy around with a game engine to create a "break out" clone, forget what you read here - otherwise you would be wise to use a product with wide support, great community, tons of tutorials and some great titles already on the market.
Posted By: sueds

Re: SunBurn engine. - 12/17/09 07:10

I guess ogre isn't a one man project ? I believed he started by himself. It's different now. I think Ervin did the same for his Bullet physics engine or some other guy who creted jiglibX. it's juste a rendering engine plug to a game framwork you can do whatever you to it so there isn't a big deal if the guy is alone since He has done the most of it. Also the engine is using a code almost identical to xna. Plugin it to any game is easy and it don't reies too much on his hidden classes so you can adapt it to your need. And just to be clear the team is small but this is not a one man project. I've been part of the beta and they have been running for almost two year now which is cool.

I almost forget an example of a small team doing great, unity. they start at five and some people did they have taken the indie engine market in a couple of year. So yeah some project fails because creator aren't really serious but it's not always the case. I could mention a lot of companies build with ten people trying to do a game engine and then just drop the project for no reason.
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