Torque 3D pacific demo :

Posted By: ratchet

Torque 3D pacific demo : - 08/05/11 19:58

[video:youtube]http://www.youtube.com/watch?v=3PJmBQuVP9M&feature=related[/video]
Not bad !
Curious how would that run on my PC ?
I tried the demo of the engine and i was not convinced :
- No folliage or tree painter for terrain
-the lightening was broken in some ways !
-Too much contrast on lights and sun
- Very strange beahviour of materials sometimes like footprints bugged like plane without texture near a light i placed ??
- flickering sometimes near points lights i placed !

Well bugs ...

Anyway for pure MMO or FPS it can do the job :
mmo

But i target mainly casual arcade or arcade/RPG game !
Not terrain based specially also !

So i'm really happy with A8 even if it needs improvements on level editor and visual 3D artist tools laugh !

Posted By: 3run

Re: Torque 3D pacific demo : - 08/06/11 09:11

Level editor and visual 3D artist tools aren't the only things which needs to be improved in 3DGS.
Posted By: Rei_Ayanami

Re: Torque 3D pacific demo : - 08/06/11 12:42

What else? Scripting is great, cool things get implented.

It's great that we get new things rather than templates or ready-to-use systems.

laugh
Posted By: S3an

Re: Torque 3D pacific demo : - 08/07/11 03:42

read these...

Forest Editor Tutorial

Ground Cover Tutorial

Update your DirectX runtimes... DirectX June 2010

buy this as a decent graphics card...
ATI 5770
assuming you have a PCI-E slot.

then present your results.
Posted By: ratchet

Re: Torque 3D pacific demo : - 08/07/11 23:47

I can run Borderlands on a really old 3D card having minimum shaders , the game is Unreal 3 engine.
Well for next generation, i think Unreal Engine will ask more recent 3D cars at minimum.

some 3D AAA games, even recent can be tweaked a lot to run even on very low 3D card having basic shaders !
Some will run icreadibly slowly, but will run if you have 5 years old 3D card !

Some indie engines targetting only latest 3D cards, i think don't have understood the point of PC market , but it's a choice !

------------------

All depends on what game you target ?
If you target Crysis like or today full of polygons , physics, eye candy effects, then yes you will target some hardcore players having latest 3D cards from 3 recent years !
In that case take the Indie Engine that responds to that demand perhaps ?

I'll check another time, but i don't think Torque 3D needs such 3D card for nay game ? Specially if you use only terrain and basic 3D models and lightening ??
Posted By: Rei_Ayanami

Re: Torque 3D pacific demo : - 08/08/11 09:21

The video really looks great, better than crysis laugh

(Btw, "I can run Borderlands on a really old 3D card having minimum shaders" - can you? My 9600M GT (nVidia) couldnt run it on min settings ...)
Posted By: S3an

Re: Torque 3D pacific demo : - 08/08/11 11:35

@ratchet: I had several problems with wrong materials and crashes until i upgraded directX, thats why i mentioned it. Also for some reason the Pacific demo has anti-aliasing ( i think thats what it is, forget now ) hard coded to full in script and always reverts to it on restart. Kills framerates on any older cards. I pointed this out to a GG employee but not sure if it will get fixed. I started using Ureal3 and loved it. The editor ran smooth on my old card, ati 5770, until about 3 updates ago. The editor became slow and unuseable with post effects on. Tried several things to get it working as before but could not. My laptop had the same issues ( nvidia 360M ) so it's not just an ATI issue. The response i got from unreal team was to just edit with lower settings.
Posted By: ratchet

Re: Torque 3D pacific demo : - 08/08/11 18:43

S3an :
Thanks for the input on that.
I really don't plan buying Torque 3D for now , even if it is a really good affair for some 99$
Just talked about the news demo showing some new features like Ocean shader or destructible objects !

For people interested in making a Crysis killer .... (yes some people think they can do as much work as the army of 3D artist that maked that game laugh )!!
For my purpose i have two projects i have in mind, one is casual, simple , not big terrain ,and A8 is what suits me for now laugh
The other i focus on big terrains , streaming so Esenthel engine is more suited !


So each project it's solution !
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