Last lifesigns of IntenseX

Posted By: alibaba

Last lifesigns of IntenseX - 03/29/12 11:29

So i got all the thing i need, to resurrect IntenseX from death.
Itīs took me some time, but i hope, that this works.
http://ifile.it/f0l43kr

and hereīs the mediafire link:
http://www.mediafire.com/?pwgtylelxpgor3a


Please download this and tell me, if it crashes for you.

laugh

EDIT:
There are two versions, one compiled with A7 Comm, and one with A8 Free.

EDIT2:
Seems like you have to sign up to download that file.
For people with facebook, they can login with that account.
for the other people masterQ32 is uploading it to mediafire.

EDIT3:
The shader error at the beginning is normal. It was my fault tongue
Posted By: 3run

Re: Last lifesigns of IntenseX - 03/29/12 12:58

I'm downloaded it without signing up laugh
Tried the version which compiled with free version of A8.
Worked great, no shader crash, finished it! laugh

Edit: A7 version worked great as well.
Posted By: alibaba

Re: Last lifesigns of IntenseX - 03/29/12 20:32

Hello? Anyone?
Already gave up all the hope?
Posted By: Random

Re: Last lifesigns of IntenseX - 03/29/12 20:52

So I still have a working IntenseX Copper v 1.0 plugin.
I also updated the codes a bit, for extra functions like teams.
it works fine on A7 and A8.
alibaba, is there anything I can halp with?

Posted By: alibaba

Re: Last lifesigns of IntenseX - 03/30/12 10:17

Thanks you all laugh
This means a lot for me.

Is there someone else, who can test it?
Posted By: MasterQ32

Re: Last lifesigns of IntenseX - 03/30/12 10:36

Reupped:
http://www.mediafire.com/?pwgtylelxpgor3a
Posted By: svetko02

Re: Last lifesigns of IntenseX - 04/27/12 23:28

Can somebody send my install IntenseX Copper plz.?
Posted By: ozziedave

Re: Last lifesigns of IntenseX - 07/12/12 22:07

Hi Alibaba,
I downloaded your resurrected version of IntenseX Copper, I used the Key to attach it to my new 3DGS A8 and my ASUS Windows 7
and it seems to work fine,although using it on my three level game my Player could not get through some doors. The doors were ok
using 3DGS A7.

After using many 3D Game Makers I still believe that IntenseX is the best Ai extra available for any FPS Game today.

As I haven't used 3DGS for a couple of years, what was the memory problem anyway ?.

Ozzie
Posted By: alibaba

Re: Last lifesigns of IntenseX - 07/14/12 08:18

Many people asked that, it was a wrong array index access. This caused the problem. It was caused by IntenseSound laugh
Iīm getting really far at the moment, still working on Mothers Den 2! Hope to finish it until the end of the summer holidays laugh
Posted By: ozziedave

Re: Last lifesigns of IntenseX - 10/02/12 06:32

blushHi Alibaba,

Can you help me please.

I am having a problem with the IntenseX ix_LevelExit() & Entry.

As you know when your Player gets close to the Door Mesh you get an Exit or Entry to a new Level.

What I would like is a Variable that reads 1 before the Entry or Exit would activate.

Say you pick up a Key and the Exit or Entry Variable has a one added which allows an Entry or Exit, but not until the key is picked up.

I am afraid that my programming in C is not good enough to change the ix_Actions.c Procedure ix_LevelExit() or ix_LevelEntry().

Many thanks
Posted By: alibaba

Re: Last lifesigns of IntenseX - 10/02/12 11:20

If you do this, it would be valid for all exits.
So i would suggest, that you write a custom action.
Example:

Code:
var KeyFound=0;

action my_LevelExit()
{
	set(my,PASSABLE | INVISIBLE);
	while (plBiped01_Entity==NULL) wait(1);
	while (1)
	{
		if (plBiped01_Entity!=NULL)
			if (vec_dist(plBiped01_Entity.x,my.x)<=my.skill1&&KeyFound)
			{
					ix_LevelChangeRequest=my.skill2;
				
				ent_remove(me);
				return;
			}
		
		wait(5);
	}
}



In this action the door waits for you until you are in range (skill1) and have the key. And then changes the level (skill2 is the ID of the level starting with 0 .. numbers of levels).
Posted By: ozziedave

Re: Last lifesigns of IntenseX - 10/04/12 05:39

Many thanks Alibaba for your prompt reply and helpful answer.

Is it possible to have a Global Variable that can transcend
many Lite C files. You know the files you add to your
Main.c script like:

#include <IntenseX.h>
#include <acknex.h>
#include <default.c>
#include <DG_Various.c>
#include <earthball_2.

Many Thanks
Ozzie
Posted By: alibaba

Re: Last lifesigns of IntenseX - 10/04/12 14:23

Just define all veriables you need before you include the scripts, but after you included acknex.h laugh
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