Professional Effects Artist Wanted

Posted By: East_Coast_Games

Professional Effects Artist Wanted - 03/06/07 02:02

Professional effects artist wanted. Please send credentials to jservia@ecgames.com.
Posted By: lostclimate

Re: Professional Effects Artist Wanted - 03/06/07 03:22

Are you talking effects such as particles, dynamic lights and halos or shaders, because I have a slight amount of expirience with hlsl, but can do lots of work with particles and dynamic lights for all sorts of effects and might contact you for work if that is what you are looking for.
Posted By: East_Coast_Games

Re: Professional Effects Artist Wanted - 03/06/07 12:56

yes ... effects must be professional. please contact us and send examples of your work.
Posted By: PHeMoX

Re: Professional Effects Artist Wanted - 03/06/07 17:43

Can you give an indication of what kind of effects? What do you consider to be of 'professional' quality? I'm sorry, but this job offer seems a bit vague without clear guidlines of what you are looking for.

Cheers
Posted By: East_Coast_Games

Re: Professional Effects Artist Wanted - 03/06/07 21:30

Visual Effects: Gun Shots, Lasers, Explosions, Weather Effects, Lighting effects. Professional meaning; effects quality on par with AAA titles. This is a paid gig.
Posted By: lostclimate

Re: Professional Effects Artist Wanted - 03/06/07 21:33

I still might apply, what type of pay are we talking, and as far as effects, how many will be needed. Sorry for all the questions, but your application was very, very vague.
Posted By: PHeMoX

Re: Professional Effects Artist Wanted - 03/06/07 23:35

Do you need just the art or do you need the entire effect programmed?

Cheers
Posted By: Locoweed

Re: Professional Effects Artist Wanted - 03/07/07 22:38

Hi,

What we need programmed is the entire effect for an action performed with a certain weapon used by a NPC or FPS character depending on the weapon being used.

Basically, each weapon will have 3 effects (coded in 3DGS).
1) Muzzle effect. The effect when the weapon fires.
2) Travelling/Laser effect. The effect of the projectile on it's way to target or a laser type effect for non-projectile weapon.
3) Hit effect. The effect when the weapon type hit's a target. Hit effects may vary somewhat whether the weapon hit's a metal object, terrain, etc.

Each weapon type will be decribed and what the desired effects for that weapon should feel/look like.

The effects need to be professional quality, meaning, not just do a the normal smoke particle or explosion particles we generally tend to see.

An example of effects for a unit might be something like this:
Artillery Unit:
1) Muzzle effect - Flash at muzzle with some black smoke when firing.
2) Travelling effect - White smoke trailing projectile in flight that looks cool.
3) Hit effect - A nice artillery explosion, color of explosion smoke depends if it hit dirt or metal, etc.

I could do this myself, but don't have time.

If you are good at effects, contact EC Games at link in above post and discuss it one-on-one with James.

Thanks,
Loco
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