3d object to screen(vec_for_screen)

Posted By: piposlav

3d object to screen(vec_for_screen) - 05/09/07 19:01

I would like this>
1object (3d cylinder) in screen ,as part of my HUD. but when iam moving cylinder not rotating corectly (i tried vec_for_screen)

temp.x =500; (x_pos in screen)
temp.y =50; (y_pos in screen)
temp.z = 8; (i dont understand this parameter ,because if i want to use 2D)
vec_for_screen(temp,CAMERA);
vec_Set(object.x,temp);(set vectors)
Posted By: tompo

Re: 3d object to screen(vec_for_screen) - 05/09/07 19:08

but what you mean "not rotating corectly"
temp.x and temp.y are 2d coordinates (on screen position)
temp.z is the distance from camera to point in 3d world.
Posted By: piposlav

Re: 3d object to screen(vec_for_screen) - 05/09/07 19:33

iam add this

vec_set(temp,camera.x);
vec_sub(temp,rad.x);
vec_to_angle(rad.pan,temp);

now is correct ,but when i moving mouse.y my cylined still rotating (panning)
maybe i post video
© 2024 lite-C Forums