Posted By: Fenriswolf
Saving and loading of structs - 01/24/08 08:23
Hello,
according to the manual game_save() can't save pointers in lite-C:
How do I save user defined structs then?
Obviously, handle() works with predefined structs only.
Thanks
according to the manual game_save() can't save pointers in lite-C:
Quote:
SV_POINTERS
saves all pointers (C-Script only). In lite-C, use handles for saving references to objects.
How do I save user defined structs then?
Obviously, handle() works with predefined structs only.
Thanks