ent_decal: stack order of decals

Posted By: andibeh

ent_decal: stack order of decals - 09/11/08 14:00

When I apply a series of decals onto the surface of an object using the ent_decal function these decals appear in a strange stack order: the first created decal [1] appears in the front while the last created decal resides in the back [2] and therefore is (at least partially) hidden. Is there a possibility to reverse the stack order? In my application I would need the last decal to reside in the front.

© 2024 lite-C Forums