Posted By: silencer
Way to blend between an ent_animate call and ent_bonerotate? - 04/03/09 16:27
I know how to blend between two animations using the ent_animate function, and then ent_blend.
However, I am calling a walk animation using "ent_animate", but I want to rotate a "neck" bone making use of the ent_bonerotate function.
So far I haven't found a way to blend an animation with a specific bone rotate call so that my character can walk and rotate its neck bone at the same time.
Posted By: the_clown
Re: Way to blend between an ent_animate call and ent_bonerotate? - 04/03/09 17:05
Well, it should work if you define an angle, then call
ent_bonerotate for the "neck" bone when you want it to rotate:
VECTOR neck_angle;
.....
ent_bonerotate(my,"neck",neck_angle); //rotate it
neck_angle.x += 20*time_step; // rotate pan
neck_angle.y += 5*time_step; // rotate tilt
......
Play with the values in the lines where the vector gets modified; call the whole thing in a loop
Should work;
Posted By: EvilSOB
Re: Way to blend between an ent_animate call and ent_bonerotate? - 04/03/09 17:17
the_clowns code looks OK, just remember to use it AFTER any ent_animate,
and before any wait's.
Posted By: Quad
Re: Way to blend between an ent_animate call and ent_bonerotate? - 04/03/09 17:37
or you can use ANM_ADD mode of ent_animate,
reset all bones every frame(ent_bonereset_all???), make your changes(ent_bonerotate) and add angles from your animation frame using ent_aniamte(...,...,...,ANM_ADD)
afaik this is covered in lite-c workshops.
Posted By: Jaxas
Re: Way to blend between an ent_animate call and ent_bonerotate? - 04/03/09 17:40
and what about "ent_bonereset(my,"neck")"? i think you need to put this line before "ent_bonerotate(my,"neck",neck_angle)"
Posted By: Quad
Re: Way to blend between an ent_animate call and ent_bonerotate? - 04/03/09 17:41
when you reset allbones it gets reset too.
Posted By: silencer
Re: Way to blend between an ent_animate call and ent_bonerotate? - 04/04/09 00:27
ent_animate only takes a scene.
How can you define a scene with a bonereset?
Posted By: Jaxas
Re: Way to blend between an ent_animate call and ent_bonerotate? - 04/04/09 10:01
you don't need to reset whole scene, you just need to rotate that bone, no?