Hi

Posted By: hopper325

Hi - 07/11/09 03:26

I'm new here and i'm interested in making games. i've got a pretty good idea on what i'd like to have in my game but now i'm completely stuck. what parts of my game should i start first? I've also gone through the workshops with Lite-c
Posted By: gamingfan101

Re: Hi - 07/11/09 05:25

ok, im new as well. heres what i do. I start off by creating all of my pictures (buttons, sliders, etc.) go ahead and define them before you even start actually creating your game, this will speed up your progress later because you dont have to keep going back and forth from your game to yor paint program. Then start creating your levels (if you are using levels). then create your models (if you are using models). If your creating a 2d game, you probably wont need levels or models. Then start actually scripting your game. Hope this helps!
Posted By: hopper325

Re: Hi - 07/11/09 06:36

that really helps alot, i didn't even think of making it in that order and i think that would help me in making it.
thanks
Posted By: the_mehmaster

Re: Hi - 07/11/09 07:20

First, you should get all the ideas in your head, or if it's a complicated game, on paper. Then you should find music that suits your game. The music will 'lock' your thoughts so that when you start modelling, all your models will have the same theme. After finding music, you can either start modelling and texturing, or begin concept art. When most of your models are complete, you can build a level in WED, then write a script for it.
Posted By: VeT

Re: Hi - 07/11/09 08:58

Great idea - to find music first smile
Posted By: Germanunkol

Re: Hi - 07/11/09 10:13

Or, if you're really new, it may also help to help someone else with an existing project first, to gain some experience. Join some team, maybe, tell them that you're new but that you're willing to learn. If you have a great Idea, it may a lot of work and may not be too fun if you've got to do all of that on your own. Once you've gotten some experience, people will join you as well.

Just a thought...
Posted By: Cowabanga

Re: Hi - 07/11/09 10:18

The first step, is the models, then images, then start programming!! laugh
Posted By: BastovBros

Re: Hi - 07/11/09 10:21

eemm... my experience (I'm a newbie too ) : everything depends on what you are good at, whether at modelling and drawing concepts or at programming. As a more skilled modeller I started with creating models, though drawing proper textures is a more difficult part. Then, just like in your case, I read the Lite-C tutorial and began my attempts to write a working script... though I need much practice in programming...Programming and creating textures from blank page are my main two problems smile Actually there're many new things that one should learn and master in the process of making a game....
So, my advice:
1. If you're more a modeller: start with models, than write a script.
2. If you're more a programmer: make a working script and then support it by models smile
3. And don't forget to listen to music in your headphones for fun and inspiration smile
Posted By: WretchedSid

Re: Hi - 07/11/09 11:03

I would start with the programming and use placeholder textures and models.
It's better to see the finished models in a working project.
Posted By: hopper325

Re: Hi - 07/11/09 11:10

hey everyone, thanks for the replies. all these posts have given me ideas and i've decided to start my modelling first before i start on programming it
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