Posted By: DirtyDhan
how to scale model using c script? - 01/17/10 06:54
Can anyone please show me how to scale your mdl in SED? My level is too big for the model to be seen. I really would appreciate it if someone replies.
BMAP* arrow_pcx = "arrow.pcx"; PANEL* size_pan = { digits(100, 50, 3.3, *, 1, mouse_ent.scale_z); flags = visible; } function mouse_startup() { mouse_mode = 2; mouse_map = arrow_pcx; while (1) { vec_set(mouse_pos, mouse_cursor); wait(1); } } function change_entities_startup() { while (1) { if (mouse_ent) // if the mouse is touching an entity { if (key_1) {mouse_ent.scale_z += 0.1 * time_step;} if (key_2) {mouse_ent.scale_z -= 0.1 * time_step;} } wait (1); } } action players_code() // simple player and 1st person camera code { player = my; // I'm the player set (my, INVISIBLE); // no need to see player's model in 1st person mode while (1) { // move the player using the "W", "S", "A" and "D" keys; "10" = movement speed, "6" = strafing speed c_move (my, vector(10 * (key_w - key_s) * time_step, 6 * (key_a - key_d) * time_step, 0), nullvector, GLIDE); vec_set (camera.x, player.x); // use player's x and y for the camera as well camera.z += 30; // place the camera 30 quants above the player on the z axis (approximate eye level) camera.pan -= 5 * mouse_force.x * time_step; // rotate the camera around by moving the mouse camera.tilt += 3 * mouse_force.y * time_step; // on its x and y axis player.pan = camera.pan; // the camera and the player have the same pan angle wait (1); } }