Posted By: mEnTaL
Local Pointer ! - 10/09/10 12:45
How can I create an ENTITY pointer which must be LOCAL for a certain entity. I need this for my AI - every NPC has a target1 ponter which must lead to a detected enemy.
Here is the code:
But the functions just can't recognize the pointer because it is local.
Any ideas how to make this little pointer local BUT recognized by the other functions?
Here is the code:
Code:
action ally() { ENTITY*target1; if (my.status==attacking) {................} ........ my.event=detect_target; } function detect_target () { if (event_type == EVENT_DETECT) { if (you.skill2==1) // enemy detected { my.status=attacking; target1=you; } } }
But the functions just can't recognize the pointer because it is local.
Any ideas how to make this little pointer local BUT recognized by the other functions?