Posted By: Ice2642
how to terminate all fx before changing the level? - 11/18/10 02:40
Hello
I would like to know how to terminate all particle and shaders functions before changing the level.
have some kind of kill comand in lite-C ?
I come from the A6 and in A8 I found a lot of differences.
My problem is, if I change the level and back to menu, after start again the same level, a fx is not working.
step-by-step for explain better.
start the game
in this first time the efect.fx is working in the colunms
Ok, I click in button exit, back to menu and start again.
Now, in this time, no more the same effect in the colunms, just a transparent blue.
I believe I need close the execution of the Fx before change the level. or terminat it.
How can I make this in Lite-C ?
Thank you in advance.
BR
I would like to know how to terminate all particle and shaders functions before changing the level.
have some kind of kill comand in lite-C ?
I come from the A6 and in A8 I found a lot of differences.
My problem is, if I change the level and back to menu, after start again the same level, a fx is not working.
step-by-step for explain better.
start the game
in this first time the efect.fx is working in the colunms
Ok, I click in button exit, back to menu and start again.
Now, in this time, no more the same effect in the colunms, just a transparent blue.
I believe I need close the execution of the Fx before change the level. or terminat it.
How can I make this in Lite-C ?
Thank you in advance.
BR