Posted By: Carlos3DGS
Optimization, properties, etc - 02/10/11 22:13
Hi guys, Im working on a game thats kind of a mix of dungeon keeper and minecraft. For those that dont know them... lets just say that means levels/worlds created from simple blocks.
Dungeon Keeper:
http://www.youtube.com/watch?v=FsxJRpheNEE
Minecraft:
http://www.youtube.com/watch?v=qss4uy6C_g0
Currently im using squares just to test the framerate and it is waaaaay tooo low and takes a long time to gereate my level.
Im not using complicated models, just simple squares...
I was wondering if anyone knew a way to create entities withought all those fancy properties/skills/etc...
All I want is to create entities with the basic properties (x,y,z pan,tilt,roll and mabe a pointer or two...) Is that possible? Does anyone know how to do it?
Something else that would help me improve map perfomance would be for block behind eachother (not visible to player) to not be rendered. I read that the 3DGS engine does that automatically (I have A7 commercial). But it dosnt seem to be working... While it creates the cube models performance rapidly goes down so I'm guessing the not visible ones are also being rendered or something? Mabe it is because that only happens automatically when building the level? I use a null level for load and then generate the cubes with a script so I can create random worlds to explore...
Any help to remove entity properties and to hide not visible ones would be of great help.
I dont think its related to my PC performance as I have a 3Ghz Dual core, with 4Gb Dual Channel Ram, and 512 Mb of Video Memory.
At the moment for testing I am creating 50x50x50 = 125000 cubes. I know thats alot but its not even near what I need, im just doing it for testing and its insane... The blocks are very simple cubes with 16x16 pixel textures!
Any help would be greatly appreciated
Dungeon Keeper:
http://www.youtube.com/watch?v=FsxJRpheNEE
Minecraft:
http://www.youtube.com/watch?v=qss4uy6C_g0
Currently im using squares just to test the framerate and it is waaaaay tooo low and takes a long time to gereate my level.
Im not using complicated models, just simple squares...
I was wondering if anyone knew a way to create entities withought all those fancy properties/skills/etc...
All I want is to create entities with the basic properties (x,y,z pan,tilt,roll and mabe a pointer or two...) Is that possible? Does anyone know how to do it?
Something else that would help me improve map perfomance would be for block behind eachother (not visible to player) to not be rendered. I read that the 3DGS engine does that automatically (I have A7 commercial). But it dosnt seem to be working... While it creates the cube models performance rapidly goes down so I'm guessing the not visible ones are also being rendered or something? Mabe it is because that only happens automatically when building the level? I use a null level for load and then generate the cubes with a script so I can create random worlds to explore...
Any help to remove entity properties and to hide not visible ones would be of great help.
I dont think its related to my PC performance as I have a 3Ghz Dual core, with 4Gb Dual Channel Ram, and 512 Mb of Video Memory.
At the moment for testing I am creating 50x50x50 = 125000 cubes. I know thats alot but its not even near what I need, im just doing it for testing and its insane... The blocks are very simple cubes with 16x16 pixel textures!
Any help would be greatly appreciated